isNotNull() private method

private isNotNull ( object obj, string message ) : void
obj object
message string
return void
示例#1
0
        /// <summary>
        /// this method requires that you are using a collision layer setup in the constructor.
        /// </summary>
        /// <returns>The tile at world position.</returns>
        /// <param name="worldPos">World position.</param>
        public TiledTile getTileAtWorldPosition(Vector2 worldPos)
        {
            Assert.isNotNull(collisionLayer, "collisionLayer must not be null!");

            // offset the passed in world position to compensate for the entity position
            worldPos -= entity.transform.position + _localOffset;
            return(collisionLayer.getTileAtWorldPosition(worldPos));
        }
示例#2
0
        /// <summary>
        /// gets all the non-empty tiles that intersect the passed in bounds for the collision layer. The returned List can be put back in the
        /// pool via ListPool.free.
        /// </summary>
        /// <returns>The tiles intersecting bounds.</returns>
        /// <param name="bounds">Bounds.</param>
        public List <TiledTile> getTilesIntersectingBounds(Rectangle bounds)
        {
            Assert.isNotNull(collisionLayer, "collisionLayer must not be null!");

            // offset the passed in world position to compensate for the entity position
            bounds.Location -= (entity.transform.position + _localOffset).ToPoint();
            return(collisionLayer.getTilesIntersectingBounds(bounds));
        }
示例#3
0
        /// <summary>
        /// either returns a super fast Delegate to get the given property or null if it couldn't be found
        /// via reflection
        /// </summary>
        public static T getterForProperty <T>(System.Object targetObject, string propertyName)
        {
            // first get the property
                        #if NETFX_CORE
            var propInfo = targetObject.GetType().GetRuntimeProperty(propertyName);
                        #else
            var propInfo = targetObject.GetType().GetProperty(propertyName, BindingFlags.Instance | BindingFlags.NonPublic | BindingFlags.Public);
                        #endif

            Assert.isNotNull(propInfo, "could not find property with name: " + propertyName);

                        #if NETFX_CORE
            // Windows Phone/Store new API
            return((T)(object)propInfo.GetMethod.CreateDelegate(typeof(T), targetObject));
                        #else
            return((T)(object)Delegate.CreateDelegate(typeof(T), targetObject, propInfo.GetGetMethod(true)));
                        #endif
        }
 public override void onAddedToEntity()
 {
     _collider = entity.getComponent <Collider>();
     Assert.isNotNull(_collider, "null Collider. ProjectilMover requires a Collider!");
 }