public override bool CollidesWithLine(System.Numerics.Vector2 start, System.Numerics.Vector2 end, out RaycastHit hit) { hit = new RaycastHit(); return(ShapeCollisions.LineToCircle(start, end, this, out hit)); }
public override bool CollidesWithLine(System.Numerics.Vector2 start, System.Numerics.Vector2 end, out RaycastHit hit) { hit = new RaycastHit(); return(ShapeCollisions.LineToCircle(start, end, this, out hit)); }