示例#1
0
        private IEnumerable <ChatFormat> ParseChatLinks(WorldSession session, ClientChat chat)
        {
            foreach (ChatFormat format in chat.Formats)
            {
                switch (format.FormatModel)
                {
                case ChatFormatItemGuid chatFormatItemGuid:
                {
                    Item item = session.Player.Inventory.GetItem(chatFormatItemGuid.Guid);
                    // TODO: this probably needs to be a full item response
                    yield return(new ChatFormat
                        {
                            Type = ChatFormatType.ItemItemId,
                            StartIndex = 0,
                            StopIndex = 0,
                            FormatModel = new ChatFormatItemId
                            {
                                ItemId = item.Entry.Id
                            }
                        });

                    break;
                }

                default:
                    yield return(format);

                    break;
                }
            }
        }
示例#2
0
        /// <summary>
        /// Parses a <see cref="ChatFormat"/> to return a formatted <see cref="ChatFormat"/>
        /// </summary>
        private ChatFormat ParseChatFormat(WorldSession session, ChatFormat format)
        {
            switch (format.FormatModel)
            {
            case ChatFormatItemGuid chatFormatItemGuid:
            {
                Item item = session.Player.Inventory.GetItem(chatFormatItemGuid.Guid);
                return(GetChatFormatForItem(format, item));
            }

            default:
                return(format);
            }
        }
示例#3
0
 /// <summary>
 /// Returns formatted <see cref="ChatFormat"/> for an Item Link
 /// </summary>
 private static ChatFormat GetChatFormatForItem(ChatFormat chatFormat, Item item)
 {
     // TODO: this probably needs to be a full item response
     return(new ChatFormat
     {
         Type = ChatFormatType.ItemItemId,
         StartIndex = chatFormat.StartIndex,
         StopIndex = chatFormat.StopIndex,
         FormatModel = new ChatFormatItemId
         {
             ItemId = item.Entry.Id
         }
     });
 }
示例#4
0
        public static void HandlePlayerCastSpell(WorldSession session, ClientCastSpell castSpell)
        {
            // the code in the function is temporary and just for a bit of fun, it will be replaced when the underlying spell system is implemented
            Item item = session.Player.Inventory.GetItem(InventoryLocation.Ability, castSpell.BagIndex);

            if (item == null)
            {
                throw new InvalidPacketValueException();
            }

            UnlockedSpell spell = session.Player.SpellManager.GetSpell(item.Id);

            if (spell == null)
            {
                throw new InvalidPacketValueException();
            }

            // true is probably "begin casting"
            if (!castSpell.Unknown48)
            {
                return;
            }

            uint        castingId   = GlobalSpellManager.NextCastingId;
            Spell4Entry spell4Entry = GameTableManager.Spell4.Entries
                                      .SingleOrDefault(x => x.Spell4BaseIdBaseSpell == spell.Entry.Id && x.TierIndex == spell.Tier);

            session.Player.EnqueueToVisible(new ServerSpellStart
            {
                CastingId              = castingId,
                CasterId               = session.Player.Guid,
                PrimaryTargetId        = session.Player.Guid,
                Spell4Id               = spell4Entry.Id,
                RootSpell4Id           = spell4Entry.Id,
                ParentSpell4Id         = 0,
                FieldPosition          = new Position(session.Player.Position),
                UserInitiatedSpellCast = true
            }, true);

            var targetInfo = new ServerSpellGo.TargetInfo
            {
                UnitId        = session.Player.Guid, // FIXME: insert target
                TargetFlags   = 1,
                InstanceCount = 1,
                CombatResult  = 2
            };

            foreach (Spell4EffectsEntry spell4EffectEntry in GameTableManager.Spell4Effects.Entries
                     .Where(x => x.SpellId == spell4Entry.Id))
            {
                targetInfo.EffectInfoData.Add(new ServerSpellGo.TargetInfo.EffectInfo
                {
                    Spell4EffectId = spell4EffectEntry.Id,
                    EffectUniqueId = 4722,
                    TimeRemaining  = -1
                });
            }

            session.Player.EnqueueToVisible(new ServerSpellGo
            {
                ServerUniqueId     = castingId,
                PrimaryDestination = new Position(session.Player.Position),
                Phase          = 255,
                TargetInfoData = new List <ServerSpellGo.TargetInfo>
                {
                    targetInfo
                }
            }, true);
        }