示例#1
0
        public static ProjectileMagi Create(MagiShield magiShield, GameObject actor, byte subType, byte numberOfBalls, byte ballNumber, byte radius, short regenFrames = 0)
        {
            ProjectileMagi projectile = new ProjectileMagi();

            projectile.ResetMagiBall(magiShield, actor, subType, numberOfBalls, ballNumber, radius, regenFrames);
            return(projectile);
        }
示例#2
0
文件: Enemy.cs 项目: tarsupin/Nexus
        public virtual bool RunProjectileImpact(Projectile projectile)
        {
            // Can only be damaged if the projectile was cast by a Character.
            if (projectile.ByCharacterId == 0)
            {
                return(false);
            }

            // Special behavior for Magi-Balls. Projectiles faded out don't function.
            if (projectile is ProjectileMagi)
            {
                ProjectileMagi magi = (ProjectileMagi)projectile;
                if (!magi.CanDamage)
                {
                    return(false);
                }
            }

            // Check if the enemy is resistant to the projectile. In most cases, destroy the projectile without harming the enemy.
            bool canResist = this.CanResistDamage(projectile.Damage);

            // If the projectile typicallly passes through walls, allow it to pass through indestructable enemies.
            if (canResist && projectile.CollisionType <= ProjectileCollisionType.IgnoreWallsDestroy)
            {
                return(false);
            }

            DirCardinal dir = CollideDetect.GetDirectionOfCollision(projectile, this);

            // Destroy the Projectile (unless it ignores walls)
            if (projectile.CollisionType != ProjectileCollisionType.IgnoreWallsSurvive || projectile is ProjectileMagi)
            {
                projectile.Destroy(dir);
            }

            // Wound the Enemy
            if (!canResist)
            {
                this.ReceiveWound();
            }

            return(true);
        }