Contains the services used by the manager.
		/// <summary>
		/// This disposes of the services we created.
		/// </summary>
		/// <param name="p_smgServices">The services to dispose.</param>
		protected void DisposeServices(ServiceManager p_smgServices)
		{
			if (p_smgServices == null)
				return;
			p_smgServices.ModInstallLog.Release();
			if (p_smgServices.ActivePluginLog != null)
				p_smgServices.ActivePluginLog.Release();
			if (p_smgServices.PluginOrderLog != null)
				p_smgServices.PluginOrderLog.Release();
			if (p_smgServices.PluginManager != null)
				p_smgServices.PluginManager.Release();
			p_smgServices.ModManager.Release();
		}
示例#2
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        /// <summary>
        /// Runs the applications
        /// </summary>
        /// <remarks>
        /// This method makes sure the environment is sane. If so, it creates the required services
        /// and launches the main form.
        /// </remarks>
        /// <param name="p_strArgs">The command line arguments passed to the application.</param>
        /// <returns><c>true</c> if the application started as expected;
        /// <c>false</c> otherwise.</returns>
        public bool RunMainForm(string[] p_strArgs)
        {
            if (!SandboxCheck(m_eifEnvironmentInfo))
            {
                return(false);
            }
            SetCompressorPath(m_eifEnvironmentInfo);

            string strRequestedGameMode = null;

            string[] strArgs     = p_strArgs;
            Uri      uriModToAdd = null;

            if ((p_strArgs.Length > 0) && !p_strArgs[0].StartsWith("-"))
            {
                if (Uri.TryCreate(p_strArgs[0], UriKind.Absolute, out uriModToAdd) && uriModToAdd.Scheme.Equals("nxm", StringComparison.OrdinalIgnoreCase))
                {
                    strRequestedGameMode = uriModToAdd.Host;
                }
            }
            else
            {
                for (Int32 i = 0; i < p_strArgs.Length; i++)
                {
                    string strArg = p_strArgs[i];
                    if (strArg.StartsWith("-"))
                    {
                        switch (strArg)
                        {
                        case "-game":
                            strRequestedGameMode = p_strArgs[i + 1];
                            Trace.Write("Game Specified On Command line: " + strRequestedGameMode + ") ");
                            break;
                        }
                    }
                }
            }

            bool             booChangeDefaultGameMode = false;
            GameModeRegistry gmrSupportedGames        = GetSupportedGameModes();

            do
            {
                NexusFontSetResolver nfrResolver = SetUpFonts();

                GameModeRegistry gmrInstalledGames = GetInstalledGameModes(gmrSupportedGames);
                if (gmrInstalledGames == null)
                {
                    Trace.TraceInformation("No installed games.");
                    MessageBox.Show(String.Format("No games were detected! {0} will now close.", m_eifEnvironmentInfo.Settings.ModManagerName), "No Games", MessageBoxButtons.OK, MessageBoxIcon.Error);
                    return(false);
                }

                GameModeSelector gmsSelector        = new GameModeSelector(gmrSupportedGames, gmrInstalledGames, m_eifEnvironmentInfo);
                IGameModeFactory gmfGameModeFactory = gmsSelector.SelectGameMode(strRequestedGameMode, booChangeDefaultGameMode);
                if (gmsSelector.RescanRequested)
                {
                    m_eifEnvironmentInfo.Settings.InstalledGamesDetected = false;
                    m_eifEnvironmentInfo.Settings.Save();
                    booChangeDefaultGameMode = true;
                    continue;
                }
                if (gmfGameModeFactory == null)
                {
                    return(false);
                }

                Trace.TraceInformation(String.Format("Game Mode Factory Selected: {0} ({1})", gmfGameModeFactory.GameModeDescriptor.Name, gmfGameModeFactory.GameModeDescriptor.ModeId));

                Mutex mtxGameModeMutex = null;
                bool  booOwnsMutex     = false;
                try
                {
                    for (Int32 intAttemptCount = 0; intAttemptCount < 3; intAttemptCount++)
                    {
                        Trace.TraceInformation("Creating Game Mode mutex (Attempt: {0})", intAttemptCount);
                        mtxGameModeMutex = new Mutex(true, String.Format("{0}-{1}-GameModeMutex", m_eifEnvironmentInfo.Settings.ModManagerName, gmfGameModeFactory.GameModeDescriptor.ModeId), out booOwnsMutex);

                        //If the mutex is owned, you are the first instance of the mod manager for game mode, so break out of loop.
                        if (booOwnsMutex)
                        {
                            break;
                        }

                        try
                        {
                            //If the mutex isn't owned, attempt to talk across the messager.
                            using (IMessager msgMessager = MessagerClient.GetMessager(m_eifEnvironmentInfo, gmfGameModeFactory.GameModeDescriptor))
                            {
                                if (msgMessager != null)
                                {
                                    //Messenger was created OK, send download request, or bring to front.
                                    if (uriModToAdd != null)
                                    {
                                        Trace.TraceInformation(String.Format("Messaging to add: {0}", uriModToAdd));
                                        msgMessager.AddMod(uriModToAdd.ToString());
                                    }
                                    else
                                    {
                                        Trace.TraceInformation(String.Format("Messaging to bring to front."));
                                        msgMessager.BringToFront();
                                    }
                                    return(true);
                                }
                            }
                            mtxGameModeMutex.Close();
                            mtxGameModeMutex = null;
                        }
                        catch (InvalidOperationException)
                        {
                            StringBuilder stbPromptMessage = new StringBuilder();
                            stbPromptMessage.AppendFormat("{0} was unable to start. It appears another instance of {0} is already running.", m_eifEnvironmentInfo.Settings.ModManagerName).AppendLine();
                            stbPromptMessage.AppendFormat("If you were trying to download multiple files, wait for {0} to start before clicking on a new file download.", m_eifEnvironmentInfo.Settings.ModManagerName).AppendLine();
                            MessageBox.Show(stbPromptMessage.ToString(), "Already running", MessageBoxButtons.OK, MessageBoxIcon.Information);
                            return(false);
                        }
                        //Messenger couldn't be created, so sleep for a few seconds to give time for opening
                        // the running copy of the mod manager to start up/shut down
                        Thread.Sleep(TimeSpan.FromSeconds(5.0d));
                    }
                    if (!booOwnsMutex)
                    {
                        HeaderlessTextWriterTraceListener htlListener = (HeaderlessTextWriterTraceListener)Trace.Listeners["DefaultListener"];
                        htlListener.ChangeFilePath(Path.Combine(Path.GetDirectoryName(htlListener.FilePath), "Messager" + Path.GetFileName(htlListener.FilePath)));
                        Trace.TraceInformation("THIS IS A MESSAGER TRACE LOG.");
                        if (!htlListener.TraceIsForced)
                        {
                            htlListener.SaveToFile();
                        }

                        StringBuilder stbPromptMessage = new StringBuilder();
                        stbPromptMessage.AppendFormat("{0} was unable to start. It appears another instance of {0} is already running.", m_eifEnvironmentInfo.Settings.ModManagerName).AppendLine();
                        stbPromptMessage.AppendLine("A Trace Log file was created at:");
                        stbPromptMessage.AppendLine(htlListener.FilePath);
                        stbPromptMessage.AppendLine("Before reporting the issue, don't close this window and check for a fix here (you can close it afterwards):");
                        stbPromptMessage.AppendLine("http://forums.nexusmods.com/index.php?/topic/721054-read-here-first-nexus-mod-manager-frequent-issues/");
                        stbPromptMessage.AppendLine("If you can't find a solution, please make a bug report and attach the TraceLog file here:");
                        stbPromptMessage.AppendLine("http://forums.nexusmods.com/index.php?/tracker/project-3-mod-manager-open-beta/");
                        MessageBox.Show(stbPromptMessage.ToString(), "Error", MessageBoxButtons.OK, MessageBoxIcon.Information);
                        return(false);
                    }

                    //ApplicationInitializer ainInitializer = new ApplicationInitializer(m_eifEnvironmentInfo, nfrResolver);
                    //ApplicationInitializationForm frmAppInitilizer = new ApplicationInitializationForm(ainInitializer);
                    //ainInitializer.Initialize(gmfGameModeFactory, SynchronizationContext.Current);
                    //frmAppInitilizer.ShowDialog();
                    ApplicationInitializer        ainInitializer   = null;
                    ApplicationInitializationForm frmAppInitilizer = null;
                    while ((ainInitializer == null) || (ainInitializer.Status == TaskStatus.Retrying))
                    {
                        ainInitializer   = new ApplicationInitializer(m_eifEnvironmentInfo, nfrResolver);
                        frmAppInitilizer = new ApplicationInitializationForm(ainInitializer);
                        ainInitializer.Initialize(gmfGameModeFactory, SynchronizationContext.Current);
                        frmAppInitilizer.ShowDialog();
                    }

                    if (ainInitializer.Status != TaskStatus.Complete)
                    {
                        if (ainInitializer.Status == TaskStatus.Error)
                        {
                            return(false);
                        }
                        booChangeDefaultGameMode = true;
                        DisposeServices(ainInitializer.Services);
                        continue;
                    }

                    IGameMode      gmdGameMode = ainInitializer.GameMode;
                    ServiceManager svmServices = ainInitializer.Services;

                    MainFormVM vmlMainForm = new MainFormVM(m_eifEnvironmentInfo, gmrInstalledGames, gmdGameMode, svmServices.ModRepository, svmServices.DownloadMonitor, svmServices.ActivateModsMonitor, svmServices.UpdateManager, svmServices.ModManager, svmServices.PluginManager);
                    MainForm   frmMain     = new MainForm(vmlMainForm);

                    using (IMessager msgMessager = MessagerServer.InitializeListener(m_eifEnvironmentInfo, gmdGameMode, svmServices.ModManager, frmMain))
                    {
                        if (uriModToAdd != null)
                        {
                            Trace.TraceInformation("Adding mod: " + uriModToAdd.ToString());
                            msgMessager.AddMod(uriModToAdd.ToString());
                            uriModToAdd = null;
                        }

                        Trace.TraceInformation("Running Application.");
                        try
                        {
                            Application.Run(frmMain);
                            svmServices.ModInstallLog.Backup();
                            strRequestedGameMode     = vmlMainForm.RequestedGameMode;
                            booChangeDefaultGameMode = vmlMainForm.DefaultGameModeChangeRequested;
                        }
                        finally
                        {
                            DisposeServices(svmServices);
                            gmdGameMode.Dispose();
                        }
                    }
                }
                finally
                {
                    if (mtxGameModeMutex != null)
                    {
                        if (booOwnsMutex)
                        {
                            mtxGameModeMutex.ReleaseMutex();
                        }
                        mtxGameModeMutex.Close();
                    }
                    FileUtil.ForceDelete(m_eifEnvironmentInfo.TemporaryPath);

                    //Clean up created font's.
                    FontManager.Dispose();
                }
            } while (!String.IsNullOrEmpty(strRequestedGameMode) || booChangeDefaultGameMode);
            return(true);
        }