/// <summary> /// A simple constructor that initializes the object with the given values. /// </summary> /// <param name="p_eifEnvironmentInfo">The application's environment info.</param> /// <param name="p_futFileUtility">The file utility class to be used by the game mode.</param> public WoTGameMode(IEnvironmentInfo p_eifEnvironmentInfo, FileUtil p_futFileUtility) : base(p_eifEnvironmentInfo) { SettingsGroupViews = new List <ISettingsGroupView>(); GeneralSettingsGroup gsgGeneralSettings = new GeneralSettingsGroup(p_eifEnvironmentInfo, this); ((List <ISettingsGroupView>)SettingsGroupViews).Add(new GeneralSettingsPage(gsgGeneralSettings)); }
/// <summary> /// A simple constructor that initializes the object with the given values. /// </summary> /// <param name="p_eifEnvironmentInfo">The application's environment info.</param> /// <param name="p_futFileUtility">The file utility class to be used by the game mode.</param> public WoTGameMode(IEnvironmentInfo p_eifEnvironmentInfo, FileUtil p_futFileUtility) : base(p_eifEnvironmentInfo) { SettingsGroupViews = new List<ISettingsGroupView>(); GeneralSettingsGroup gsgGeneralSettings = new GeneralSettingsGroup(p_eifEnvironmentInfo, this); ((List<ISettingsGroupView>)SettingsGroupViews).Add(new GeneralSettingsPage(gsgGeneralSettings)); }