/// <summary> /// Performs the initial setup for the game mode being created. /// </summary> /// <param name="p_dlgShowView">The delegate to use to display a view.</param> /// <param name="p_dlgShowMessage">The delegate to use to display a message.</param> /// <returns><c>true</c> if the setup completed successfully; /// <c>false</c> otherwise.</returns> public bool PerformInitialSetup(ShowViewDelegate p_dlgShowView, ShowMessageDelegate p_dlgShowMessage) { if (EnvironmentInfo.Settings.CustomGameModeSettings[GameModeDescriptor.ModeId] == null) { EnvironmentInfo.Settings.CustomGameModeSettings[GameModeDescriptor.ModeId] = new PerGameModeSettings <object>(); } MountAndBlade2BannerlordSetupVM vmlSetup = new MountAndBlade2BannerlordSetupVM(EnvironmentInfo, GameModeDescriptor); SetupForm frmSetup = new SetupForm(vmlSetup); if (((DialogResult)p_dlgShowView(frmSetup, true)) == DialogResult.Cancel) { return(false); } return(vmlSetup.Save()); }
/// <summary> /// A simple constructor that initializes the object with the given values. /// </summary> /// <param name="p_vmlViewModel">The view model that provides the data and operations for this view.</param> public SetupForm(MountAndBlade2BannerlordSetupVM p_vmlViewModel) : this() { ViewModel = p_vmlViewModel; }