/// <summary> /// Creates a game mode descriptor for the current game mode. /// </summary> /// <returns>A game mode descriptor for the current game mode.</returns> protected override IGameModeDescriptor CreateGameModeDescriptor() { if (m_gmdGameModeInfo == null) { m_gmdGameModeInfo = new DragonAgeGameModeDescriptor(EnvironmentInfo); } return(m_gmdGameModeInfo); }
/// <summary> /// Creates a game mode descriptor for the current game mode. /// </summary> /// <returns>A game mode descriptor for the current game mode.</returns> protected override IGameModeDescriptor CreateGameModeDescriptor() { if (m_gmdGameModeInfo == null) m_gmdGameModeInfo = new DragonAgeGameModeDescriptor(EnvironmentInfo); return m_gmdGameModeInfo; }