/// <summary> /// Initializes the singleton intances of the mod manager. /// </summary> /// <param name="p_gmdGameMode">The current game mode.</param> /// <param name="p_eifEnvironmentInfo">The application's envrionment info.</param> /// <param name="p_mrpModRepository">The mod repository from which to get mods and mod metadata.</param> /// <param name="p_dmrMonitor">The download monitor to use to track task progress.</param> /// <param name="p_frgFormatRegistry">The <see cref="IModFormatRegistry"/> that contains the list /// of supported <see cref="IModFormat"/>s.</param> /// <param name="p_mrgModRegistry">The <see cref="ModRegistry"/> that contains the list /// of managed <see cref="IMod"/>s.</param> /// <param name="p_futFileUtility">The file utility class.</param> /// <param name="p_scxUIContext">The <see cref="SynchronizationContext"/> to use to marshall UI interactions to the UI thread.</param> /// <param name="p_ilgInstallLog">The install log tracking mod activations for the current game mode.</param> /// <param name="p_pmgPluginManager">The plugin manager to use to work with plugins.</param> /// <returns>The initialized mod manager.</returns> /// <exception cref="InvalidOperationException">Thrown if the mod manager has already /// been initialized.</exception> public static ModManager Initialize(IGameMode p_gmdGameMode, IEnvironmentInfo p_eifEnvironmentInfo, IModRepository p_mrpModRepository, DownloadMonitor p_dmrMonitor, ActivateModsMonitor p_ammMonitor, IModFormatRegistry p_frgFormatRegistry, ModRegistry p_mrgModRegistry, FileUtil p_futFileUtility, SynchronizationContext p_scxUIContext, IInstallLog p_ilgInstallLog, IPluginManager p_pmgPluginManager) { if (m_mmgCurrent != null) throw new InvalidOperationException("The Mod Manager has already been initialized."); m_mmgCurrent = new ModManager(p_gmdGameMode, p_eifEnvironmentInfo, p_mrpModRepository, p_dmrMonitor, p_ammMonitor, p_frgFormatRegistry, p_mrgModRegistry, p_futFileUtility, p_scxUIContext, p_ilgInstallLog, p_pmgPluginManager); return m_mmgCurrent; }
/// <summary> /// A simple constructor that initializes the object with the given dependencies. /// </summary> /// <param name="p_eifEnvironmentInfo">The application's envrionment info.</param> /// <param name="p_gmrInstalledGames">The registry of insalled games.</param> /// <param name="p_gmdGameMode">The game mode currently being managed.</param> /// <param name="p_mrpModRepository">The repository we are logging in to.</param> /// <param name="p_dmtMonitor">The download monitor to use to track task progress.</param> /// <param name="p_umgUpdateManager">The update manager to use to perform updates.</param> /// <param name="p_mmgModManager">The <see cref="ModManager"/> to use to manage mods.</param> /// <param name="p_pmgPluginManager">The <see cref="PluginManager"/> to use to manage plugins.</param> public MainFormVM(IEnvironmentInfo p_eifEnvironmentInfo, GameModeRegistry p_gmrInstalledGames, IGameMode p_gmdGameMode, IModRepository p_mrpModRepository, DownloadMonitor p_dmtMonitor, ActivateModsMonitor p_ammMonitor, UpdateManager p_umgUpdateManager, ModManager p_mmgModManager, IPluginManager p_pmgPluginManager) { EnvironmentInfo = p_eifEnvironmentInfo; GameMode = p_gmdGameMode; GameMode.GameLauncher.GameLaunching += new CancelEventHandler(GameLauncher_GameLaunching); ModManager = p_mmgModManager; ModRepository = p_mrpModRepository; UpdateManager = p_umgUpdateManager; ModManagerVM = new ModManagerVM(p_mmgModManager, p_eifEnvironmentInfo.Settings, p_gmdGameMode.ModeTheme); DownloadMonitorVM = new DownloadMonitorVM(p_dmtMonitor, p_eifEnvironmentInfo.Settings, p_mmgModManager, p_mrpModRepository); ModActivationMonitor = p_ammMonitor; ActivateModsMonitorVM = new ActivateModsMonitorVM(p_ammMonitor, p_eifEnvironmentInfo.Settings, p_mmgModManager); if (GameMode.UsesPlugins) PluginManagerVM = new PluginManagerVM(p_pmgPluginManager, p_eifEnvironmentInfo.Settings, p_gmdGameMode, p_ammMonitor); HelpInfo = new HelpInformation(p_eifEnvironmentInfo); GeneralSettingsGroup gsgGeneralSettings = new GeneralSettingsGroup(p_eifEnvironmentInfo); foreach (IModFormat mftFormat in p_mmgModManager.ModFormats) gsgGeneralSettings.AddFileAssociation(mftFormat.Extension, mftFormat.Name); ModOptionsSettingsGroup mosModOptions = new ModOptionsSettingsGroup(p_eifEnvironmentInfo); List<ISettingsGroupView> lstSettingGroups = new List<ISettingsGroupView>(); lstSettingGroups.Add(new GeneralSettingsPage(gsgGeneralSettings)); lstSettingGroups.Add(new ModOptionsPage(mosModOptions)); DownloadSettingsGroup dsgDownloadSettings = new DownloadSettingsGroup(p_eifEnvironmentInfo, ModRepository); lstSettingGroups.Add(new DownloadSettingsPage(dsgDownloadSettings)); if (p_gmdGameMode.SettingsGroupViews != null) lstSettingGroups.AddRange(p_gmdGameMode.SettingsGroupViews); SettingsFormVM = new SettingsFormVM(p_gmdGameMode, p_eifEnvironmentInfo, lstSettingGroups); UpdateCommand = new Command("Update", String.Format("Update {0}", EnvironmentInfo.Settings.ModManagerName), UpdateProgramme); LogoutCommand = new Command("Logout", "Logout", Logout); List<Command> lstChangeGameModeCommands = new List<Command>(); List<IGameModeDescriptor> lstSortedModes = new List<IGameModeDescriptor>(p_gmrInstalledGames.RegisteredGameModes); lstSortedModes.Sort((x, y) => x.Name.CompareTo(y.Name)); foreach (IGameModeDescriptor gmdInstalledGame in lstSortedModes) { string strId = gmdInstalledGame.ModeId; string strName = gmdInstalledGame.Name; string strDescription = String.Format("Change game to {0}", gmdInstalledGame.Name); Image imgCommandIcon = new Icon(gmdInstalledGame.ModeTheme.Icon, 32, 32).ToBitmap(); lstChangeGameModeCommands.Add(new Command(strId, strName, strDescription, imgCommandIcon, () => ChangeGameMode(strId), true)); } lstChangeGameModeCommands.Add(new Command("Change Default Game...", "Change Default Game", () => ChangeGameMode(CHANGE_DEFAULT_GAME_MODE))); lstChangeGameModeCommands.Add(new Command("Rescan Installed Games...", "Rescan Installed Games", () => ChangeGameMode(RESCAN_INSTALLED_GAMES))); ChangeGameModeCommands = lstChangeGameModeCommands; }
/// <summary> /// A simple constructor that initializes the object with its dependencies. /// </summary> /// <param name="p_gmdGameMode">The current game mode.</param> /// <param name="p_eifEnvironmentInfo">The application's envrionment info.</param> /// <param name="p_mrpModRepository">The mod repository from which to get mods and mod metadata.</param> /// <param name="p_dmrMonitor">The download monitor to use to track task progress.</param> /// <param name="p_frgFormatRegistry">The <see cref="IModFormatRegistry"/> that contains the list /// of supported <see cref="IModFormat"/>s.</param> /// <param name="p_mdrManagedModRegistry">The <see cref="ModRegistry"/> that contains the list /// of managed <see cref="IMod"/>s.</param> /// <param name="p_futFileUtility">The file utility class.</param> /// <param name="p_scxUIContext">The <see cref="SynchronizationContext"/> to use to marshall UI interactions to the UI thread.</param> /// <param name="p_ilgInstallLog">The install log tracking mod activations for the current game mode.</param> /// <param name="p_pmgPluginManager">The plugin manager to use to work with plugins.</param> private ModManager(IGameMode p_gmdGameMode, IEnvironmentInfo p_eifEnvironmentInfo, IModRepository p_mrpModRepository, DownloadMonitor p_dmrMonitor, ActivateModsMonitor p_ammMonitor, IModFormatRegistry p_frgFormatRegistry, ModRegistry p_mdrManagedModRegistry, FileUtil p_futFileUtility, SynchronizationContext p_scxUIContext, IInstallLog p_ilgInstallLog, IPluginManager p_pmgPluginManager) { GameMode = p_gmdGameMode; EnvironmentInfo = p_eifEnvironmentInfo; m_rmmReadMeManager = new ReadMeManager(EnvironmentInfo.Settings.ModFolder[GameMode.ModeId]); ModRepository = p_mrpModRepository; FormatRegistry = p_frgFormatRegistry; ManagedModRegistry = p_mdrManagedModRegistry; InstallationLog = p_ilgInstallLog; InstallerFactory = new ModInstallerFactory(p_gmdGameMode, p_eifEnvironmentInfo, p_futFileUtility, p_scxUIContext, p_ilgInstallLog, p_pmgPluginManager, this); DownloadMonitor = p_dmrMonitor; ActivateModsMonitor = p_ammMonitor; ModAdditionQueue = new AddModQueue(p_eifEnvironmentInfo, this); AutoUpdater = new AutoUpdater(p_mrpModRepository, p_mdrManagedModRegistry, p_eifEnvironmentInfo); LoginTask = new LoginFormTask(this); }
/// <summary> /// A simple constructor that initializes the object with its dependencies. /// </summary> /// <param name="p_pmgPluginManager">The plugin manager to use to manage plugins.</param> /// <param name="p_setSettings">The application and user settings.</param> /// <param name="p_gmdGameMode">The game mode that is currently being managed.</param> public PluginManagerVM(IPluginManager p_pmgPluginManager, ISettings p_setSettings, IGameMode p_gmdGameMode, ActivateModsMonitor p_ammMonitor) { PluginManager = p_pmgPluginManager; Settings = p_setSettings; CurrentGameMode = p_gmdGameMode; ModActivationMonitor = p_ammMonitor; CurrentGameMode.LoadOrderManager.ActivePluginUpdate += new EventHandler(LoadOrderManager_ActivePluginUpdate); CurrentGameMode.LoadOrderManager.LoadOrderUpdate += new EventHandler(LoadOrderManager_LoadOrderUpdate); CurrentGameMode.LoadOrderManager.ExternalPluginAdded += new EventHandler(LoadOrderManager_ExternalPluginAdded); CurrentGameMode.LoadOrderManager.ExternalPluginRemoved += new EventHandler(LoadOrderManager_ExternalPluginRemoved); ActivatePluginCommand = new Command<Plugin>("Activate Plugin", "Activates the selected plugin.", ActivatePlugin); DeactivatePluginCommand = new Command<Plugin>("Deactivate Plugin", "Deactivates the selected plugin.", DeactivatePlugin); MoveUpCommand = new Command<IEnumerable<Plugin>>("Move Plugin Up", "Moves the plugin up in the load order.", MovePluginsUp); MoveDownCommand = new Command<IList<Plugin>>("Move Plugin Down", "Moves the plugin down in the load order.", MovePluginsDown); ExportLoadOrderToFileCommand = new Command<string>("Export to a text file", "Exports the current load order to a text file.", ExportLoadOrderToFile); ExportLoadOrderToClipboardCommand = new Command("Export to the clipboard", "Exports the current load order to the clipboard.", ExportLoadOrderToClipboard); ImportLoadOrderFromFileCommand = new Command<string>("Import from a text file", "Imports a load order from a text file", ImportLoadOrderFromFile); ImportLoadOrderFromClipboardCommand = new Command("Import from the clipboard", "Imports a load order from the clipboard", ImportLoadOrderFromClipboard); }
/// <summary> /// This initializes the services required to run the client. /// </summary> /// <param name="p_gmdGameMode">The game mode for which mods are being managed.</param> /// <param name="p_mrpModRepository">The mod repository to use to retrieve mods and mod metadata.</param> /// <param name="p_nfuFileUtility">The file utility class.</param> /// <param name="p_scxUIContext">The <see cref="SynchronizationContext"/> to use to marshall UI interactions to the UI thread.</param> /// <param name="p_vwmErrorMessage">The error message if the UAC check failed.</param> /// <returns>A <see cref="ServiceManager"/> containing the initialized services, or <c>null</c> if the /// services didn't initialize properly.</returns> protected ServiceManager InitializeServices(IGameMode p_gmdGameMode, IModRepository p_mrpModRepository, NexusFileUtil p_nfuFileUtility, SynchronizationContext p_scxUIContext, out ViewMessage p_vwmErrorMessage) { IModCacheManager mcmModCacheManager = new NexusModCacheManager(p_gmdGameMode.GameModeEnvironmentInfo.ModCacheDirectory, p_gmdGameMode.GameModeEnvironmentInfo.ModDirectory, p_nfuFileUtility); Trace.TraceInformation("Registering supported Script Types..."); Trace.Indent(); IScriptTypeRegistry stgScriptTypeRegistry = ScriptTypeRegistry.DiscoverScriptTypes(Path.Combine(Path.GetDirectoryName(Application.ExecutablePath), "ScriptTypes"), p_gmdGameMode); if (stgScriptTypeRegistry.Types.Count == 0) { p_vwmErrorMessage = new ViewMessage("No script types were found.", null, "No Script Types", MessageBoxIcon.Error); return null; } Trace.TraceInformation("Found {0} script types.", stgScriptTypeRegistry.Types.Count); Trace.Unindent(); Trace.TraceInformation("Registering supported mod formats..."); Trace.Indent(); IModFormatRegistry mfrModFormatRegistry = ModFormatRegistry.DiscoverFormats(mcmModCacheManager, stgScriptTypeRegistry, Path.Combine(Path.GetDirectoryName(Application.ExecutablePath), "ModFormats")); if (mfrModFormatRegistry.Formats.Count == 0) { p_vwmErrorMessage = new ViewMessage("No mod formats were found.", null, "No Mod Formats", MessageBoxIcon.Error); return null; } Trace.TraceInformation("Found {0} formats.", mfrModFormatRegistry.Formats.Count); Trace.Unindent(); Trace.TraceInformation("Finding managed mods..."); Trace.Indent(); ModRegistry mrgModRegistry = null; try { mrgModRegistry = ModRegistry.DiscoverManagedMods(mfrModFormatRegistry, mcmModCacheManager, p_gmdGameMode.GameModeEnvironmentInfo.ModDirectory, EnvironmentInfo.Settings.ScanSubfoldersForMods, p_gmdGameMode, p_gmdGameMode.GameModeEnvironmentInfo.ModCacheDirectory, p_gmdGameMode.GameModeEnvironmentInfo.ModDownloadCacheDirectory, p_gmdGameMode.GameModeEnvironmentInfo.ModReadMeDirectory, p_gmdGameMode.GameModeEnvironmentInfo.CategoryDirectory); } catch (UnauthorizedAccessException ex) { p_vwmErrorMessage = new ViewMessage(String.Format("An error occured while retrieving managed mods: \n\n{0}", ex.Message), null, "Install Log", MessageBoxIcon.Error); return null; } Trace.TraceInformation("Found {0} managed mods.", mrgModRegistry.RegisteredMods.Count); Trace.Unindent(); Trace.TraceInformation("Initializing Install Log..."); Trace.Indent(); Trace.TraceInformation("Checking if upgrade is required..."); InstallLogUpgrader iluUgrader = new InstallLogUpgrader(); string strLogPath = string.Empty; try { strLogPath = Path.Combine(p_gmdGameMode.GameModeEnvironmentInfo.InstallInfoDirectory, "InstallLog.xml"); } catch (ArgumentNullException) { p_vwmErrorMessage = new ViewMessage("Unable to retrieve critical paths from the config file." + Environment.NewLine + "Select this game again to fix the folders setup.", null, "Config error", MessageBoxIcon.Warning); return null; } if (!InstallLog.IsLogValid(strLogPath)) InstallLog.Restore(strLogPath); if (iluUgrader.NeedsUpgrade(strLogPath)) { if (!iluUgrader.CanUpgrade(strLogPath)) { p_vwmErrorMessage = new ViewMessage(String.Format("{0} does not support version {1} of the Install Log.", EnvironmentInfo.Settings.ModManagerName, InstallLog.ReadVersion(strLogPath)), null, "Install Log", MessageBoxIcon.Error); return null; } IBackgroundTask tskUpgrader = iluUgrader.UpgradeInstallLog(strLogPath, p_gmdGameMode.GameModeEnvironmentInfo.ModDirectory, mrgModRegistry); m_areTaskWait.Reset(); tskUpgrader.TaskEnded += new EventHandler<TaskEndedEventArgs>(Task_TaskEnded); OnTaskStarted(tskUpgrader); if (tskUpgrader.IsActive) m_areTaskWait.WaitOne(); tskUpgrader.TaskEnded -= new EventHandler<TaskEndedEventArgs>(Task_TaskEnded); if (tskUpgrader.Status != TaskStatus.Complete) { string strDetails = (string)(tskUpgrader.ReturnValue ?? null); p_vwmErrorMessage = new ViewMessage("Install Log was not upgraded.", strDetails, "Install Log", MessageBoxIcon.Error); return null; } } IInstallLog ilgInstallLog = InstallLog.Initialize(mrgModRegistry, p_gmdGameMode.GameModeEnvironmentInfo.ModDirectory, strLogPath); Trace.Unindent(); Trace.TraceInformation("Initializing Plugin Management Services..."); Trace.Indent(); PluginRegistry prgPluginRegistry = null; IPluginOrderLog polPluginOrderLog = null; ActivePluginLog aplPluginLog = null; IPluginManager pmgPluginManager = null; if (!p_gmdGameMode.UsesPlugins) Trace.TraceInformation("Not required."); else { Trace.TraceInformation("Initializing Plugin Registry..."); Trace.Indent(); prgPluginRegistry = PluginRegistry.DiscoverManagedPlugins(p_gmdGameMode.GetPluginFactory(), p_gmdGameMode.GetPluginDiscoverer()); Trace.TraceInformation("Found {0} managed plugins.", prgPluginRegistry.RegisteredPlugins.Count); Trace.Unindent(); Trace.TraceInformation("Initializing Plugin Order Log..."); Trace.Indent(); polPluginOrderLog = PluginOrderLog.Initialize(prgPluginRegistry, p_gmdGameMode.GetPluginOrderLogSerializer(), p_gmdGameMode.GetPluginOrderValidator()); Trace.Unindent(); Trace.TraceInformation("Initializing Active Plugin Log..."); Trace.Indent(); aplPluginLog = ActivePluginLog.Initialize(prgPluginRegistry, p_gmdGameMode.GetActivePluginLogSerializer(polPluginOrderLog)); Trace.Unindent(); Trace.TraceInformation("Initializing Plugin Manager..."); Trace.Indent(); pmgPluginManager = PluginManager.Initialize(p_gmdGameMode, prgPluginRegistry, aplPluginLog, polPluginOrderLog, p_gmdGameMode.GetPluginOrderValidator()); Trace.Unindent(); } Trace.Unindent(); Trace.TraceInformation("Initializing Activity Monitor..."); Trace.Indent(); DownloadMonitor dmtMonitor = new DownloadMonitor(); Trace.Unindent(); Trace.TraceInformation("Initializing Activate Mods Monitor..."); Trace.Indent(); ActivateModsMonitor ammMonitor = new ActivateModsMonitor(); Trace.Unindent(); Trace.TraceInformation("Initializing Mod Manager..."); Trace.Indent(); ModManager mmgModManager = ModManager.Initialize(p_gmdGameMode, EnvironmentInfo, p_mrpModRepository, dmtMonitor, ammMonitor, mfrModFormatRegistry, mrgModRegistry, p_nfuFileUtility, p_scxUIContext, ilgInstallLog, pmgPluginManager); Trace.Unindent(); Trace.TraceInformation("Initializing Update Manager..."); Trace.Indent(); UpdateManager umgUpdateManager = new UpdateManager(p_gmdGameMode, EnvironmentInfo); Trace.Unindent(); p_vwmErrorMessage = null; return new ServiceManager(ilgInstallLog, aplPluginLog, polPluginOrderLog, p_mrpModRepository, mmgModManager, pmgPluginManager, dmtMonitor, ammMonitor, umgUpdateManager); }
/// <summary> /// A simpell constructor that initializes the object with the given services. /// </summary> /// <param name="p_ilgModInstallLog">The install log that tracks mod install info for the current game mode.</param> /// <param name="p_aplActivePluginLog">The <see cref="ActivePluginLog"/> tracking plugin activations for the current game mode.</param> /// <param name="p_polPluginOrderLog">The <see cref="IPluginOrderLog"/> tracking plugin order for the current game mode.</param> /// <param name="p_mrpModRepository">The repository we are logging in to.</param> /// <param name="p_mmgModManager">The mod manager to use to manage mods.</param> /// <param name="p_pmgPluginManager">The manager to use to manage plugins.</param> /// <param name="p_amtMonitor">The download monitor to use to manage the monitored activities.</param> /// <param name="p_umgUpdateManager">The update manager to use to perform updates.</param> public ServiceManager(IInstallLog p_ilgModInstallLog, ActivePluginLog p_aplActivePluginLog, IPluginOrderLog p_polPluginOrderLog, IModRepository p_mrpModRepository, ModManager p_mmgModManager, IPluginManager p_pmgPluginManager, DownloadMonitor p_amtMonitor, ActivateModsMonitor p_ammMonitor, UpdateManager p_umgUpdateManager) { ModInstallLog = p_ilgModInstallLog; ActivePluginLog = p_aplActivePluginLog; PluginOrderLog = p_polPluginOrderLog; ModRepository = p_mrpModRepository; ModManager = p_mmgModManager; PluginManager = p_pmgPluginManager; DownloadMonitor = p_amtMonitor; UpdateManager = p_umgUpdateManager; ActivateModsMonitor = p_ammMonitor; }