示例#1
0
		public TextOutput (
			TextVertexBuffer textBuffer,
			DrawElementsIndirectCommand[] drawCommands,
			SentanceBlockStorageBuffer storage)
		{
			TextBuffer = textBuffer;
			DrawCommands = drawCommands;
			Storage = storage;
			Stride = System.Runtime.InteropServices.Marshal.SizeOf (typeof(DrawElementsIndirectCommand));
		}
		static TextVertexBuffer PopulateBuffers (int vertexBuffer, int drawIDBuffer, int elementBuffer)
		{
			const int POSITION = 0;
			const int IN_TEXTURE = 1;
			const int DRAW_ID = 2;
			int offset = 0;
			/// VERTEX
			//vbo = GL.GenVertexArray();
			//GL.BindVertexArray (vbo);
			//CheckGLError ();
			int elementCount = 3;
			int size = elementCount * sizeof(float);
			int location = POSITION;

			var vbo = new TextVertexBuffer ();
			vbo.in_position.Buffer = vertexBuffer;
			vbo.in_position.Location = location;
			vbo.in_position.Elements = elementCount;
			vbo.in_position.Offset = (IntPtr)offset;
			offset += size;
			elementCount = 2;
			size = elementCount * sizeof(float);
			location = IN_TEXTURE;
			vbo.in_texCoords.Buffer = vertexBuffer;
			vbo.in_texCoords.Location = location;
			vbo.in_texCoords.Elements = elementCount;
			vbo.in_texCoords.Offset = (IntPtr)offset;
			// SHARED BUFFER AT END
			offset += size;
			int stride = offset;
			vbo.in_position.Stride = stride;
			vbo.in_texCoords.Stride = stride;
			offset = 0;
			stride = sizeof(uint);
			elementCount = 1;
			size = elementCount * sizeof(uint);
			location = DRAW_ID;
			vbo.in_drawID.Buffer = drawIDBuffer;
			vbo.in_drawID.Location = location;
			vbo.in_drawID.Elements = elementCount;
			vbo.in_drawID.Stride = stride;
			vbo.in_drawID.Offset = (IntPtr)offset;
			vbo.in_drawID.Divisor = 1;
			vbo.Initialise (elementBuffer);
			return vbo;
		}
示例#3
0
		void ReleaseManagedResources()
		{
			TextBuffer = null;
			DrawCommands = null;
			Storage = null;
		}