示例#1
0
        public override BitmapSource ExecuteFilter(BitmapSource inputImage)
        {
            byte[] sourceBytes = new byte[inputImage.PixelWidth * inputImage.PixelHeight * 4];
            byte[] destBytes   = new byte[inputImage.PixelWidth * inputImage.PixelHeight * 4];

            inputImage.CopyPixels(sourceBytes, inputImage.PixelWidth * 4, 0);

            float redAdjust  = 1.0f + (this.Warmth / 100.0f);
            float blueAdjust = 1.0f - (this.Warmth / 100.0f);

            GaussianBlurFilter       blur  = new GaussianBlurFilter(3 * Softness);
            BrightnessContrastFilter bc    = new BrightnessContrastFilter(Lighting, -Lighting / 2);
            DesaturateFilter         desat = new DesaturateFilter();

            inputImage = blur.ExecuteFilter(inputImage);
            inputImage.CopyPixels(destBytes, inputImage.PixelWidth * 4, 0);

            int width  = inputImage.PixelWidth;
            int height = inputImage.PixelHeight;

            for (int i = 0; i < sourceBytes.Length; i += 4)
            {
                byte b = sourceBytes[i];
                byte g = sourceBytes[i + 1];
                byte r = sourceBytes[i + 2];
                byte a = sourceBytes[i + 3];

                bc.PerformOperation(ref b, ref g, ref r, ref a);
                desat.PerformOperation(ref b, ref g, ref r, ref a);

                double rD = r * redAdjust;
                double bD = r * blueAdjust;

                if (rD > 255)
                {
                    rD = 255;
                }
                else if (rD < 0)
                {
                    rD = 0;
                }

                if (bD > 255)
                {
                    bD = 255;
                }
                else if (bD < 0)
                {
                    bD = 0;
                }

                destBytes[i]     = PixelBlend.BlendOverlay(b, destBytes[i]);
                destBytes[i + 1] = PixelBlend.BlendOverlay(g, destBytes[i + 1]);
                destBytes[i + 2] = PixelBlend.BlendOverlay(r, destBytes[i + 2]);
                destBytes[i + 3] = PixelBlend.BlendOverlay(a, destBytes[i + 3]);
            }

            return(BitmapSource.Create(inputImage.PixelWidth, inputImage.PixelHeight, 96, 96,
                                       inputImage.Format, null, destBytes, inputImage.PixelWidth * 4));
        }
示例#2
0
        public override BitmapSource ExecuteFilter(BitmapSource inputImage)
        {
            byte[] srcBytes   = new byte[inputImage.PixelWidth * inputImage.PixelHeight * 4];
            byte[] finalBytes = new byte[inputImage.PixelWidth * inputImage.PixelHeight * 4];

            inputImage.CopyPixels(srcBytes, inputImage.PixelWidth * 4, 0);

            BrightnessContrastFilter bcFilter   = new BrightnessContrastFilter(Brightness, Contrast);
            GaussianBlurFilter       blurFilter = new GaussianBlurFilter(Radius);

            BitmapSource glow = blurFilter.ExecuteFilter(inputImage);

            byte[] glowBytes = new byte[glow.PixelWidth * glow.PixelHeight * 4];
            glow.CopyPixels(glowBytes, glow.PixelWidth * 4, 0);

            for (int i = 0; i < glowBytes.Length; i += 4)
            {
                byte b = glowBytes[i];
                byte g = glowBytes[i + 1];
                byte r = glowBytes[i + 2];
                byte a = glowBytes[i + 3];

                bcFilter.PerformOperation(ref b, ref g, ref r, ref a);

                finalBytes[i]     = PixelBlend.BlendScreen(srcBytes[i], b);
                finalBytes[i + 1] = PixelBlend.BlendScreen(srcBytes[i + 1], g);
                finalBytes[i + 2] = PixelBlend.BlendScreen(srcBytes[i + 2], r);
                finalBytes[i + 3] = 255;
            }

            return(BitmapSource.Create(inputImage.PixelWidth, inputImage.PixelHeight, 96, 96,
                                       inputImage.Format, null, finalBytes, inputImage.PixelWidth * 4));
        }
示例#3
0
        public override BitmapSource ExecuteFilter(BitmapSource inputImage)
        {
            byte[] srcBytes = new byte[inputImage.PixelWidth * inputImage.PixelHeight * 4];            
            byte[] finalBytes = new byte[inputImage.PixelWidth * inputImage.PixelHeight * 4];

            inputImage.CopyPixels(srcBytes, inputImage.PixelWidth * 4, 0);            

            BrightnessContrastFilter bcFilter = new BrightnessContrastFilter(Brightness, Contrast);
            GaussianBlurFilter blurFilter = new GaussianBlurFilter(Radius);

            BitmapSource glow = blurFilter.ExecuteFilter(inputImage);

            byte[] glowBytes = new byte[glow.PixelWidth * glow.PixelHeight * 4];
            glow.CopyPixels(glowBytes, glow.PixelWidth * 4, 0);

            for (int i = 0; i < glowBytes.Length; i+=4)
            {
                byte b = glowBytes[i];
                byte g = glowBytes[i + 1];
                byte r = glowBytes[i + 2];
                byte a = glowBytes[i + 3];

                bcFilter.PerformOperation(ref b, ref g, ref r, ref a);

                finalBytes[i] = PixelBlend.BlendScreen(srcBytes[i], b);
                finalBytes[i + 1] = PixelBlend.BlendScreen(srcBytes[i + 1], g);
                finalBytes[i + 2] = PixelBlend.BlendScreen(srcBytes[i + 2], r);
                finalBytes[i + 3] = 255;
            }

            return BitmapSource.Create(inputImage.PixelWidth, inputImage.PixelHeight, 96, 96,
                inputImage.Format, null, finalBytes, inputImage.PixelWidth * 4);
        }
示例#4
0
        public override BitmapSource ExecuteFilter(BitmapSource inputImage)
        {
            byte[] sourceBytes = new byte[inputImage.PixelWidth * inputImage.PixelHeight * 4];
            byte[] destBytes = new byte[inputImage.PixelWidth * inputImage.PixelHeight * 4];

            inputImage.CopyPixels(sourceBytes, inputImage.PixelWidth * 4, 0);

            float redAdjust = 1.0f + (this.Warmth / 100.0f);
            float blueAdjust = 1.0f - (this.Warmth / 100.0f);

            GaussianBlurFilter blur = new GaussianBlurFilter(3 * Softness);
            BrightnessContrastFilter bc = new BrightnessContrastFilter(Lighting, -Lighting / 2);
            DesaturateFilter desat = new DesaturateFilter();

            inputImage = blur.ExecuteFilter(inputImage);
            inputImage.CopyPixels(destBytes, inputImage.PixelWidth * 4, 0);

            int width = inputImage.PixelWidth;
            int height = inputImage.PixelHeight;

            for (int i = 0; i < sourceBytes.Length; i += 4)
            {
                byte b = sourceBytes[i];
                byte g = sourceBytes[i + 1];
                byte r = sourceBytes[i + 2];
                byte a = sourceBytes[i + 3];

                bc.PerformOperation(ref b, ref g, ref r, ref a);
                desat.PerformOperation(ref b, ref g, ref r, ref a);

                double rD = r * redAdjust;
                double bD = r * blueAdjust;

                if (rD > 255) rD = 255;
                else if (rD < 0) rD = 0;

                if (bD > 255) bD = 255;
                else if (bD < 0) bD = 0;

                destBytes[i] = PixelBlend.BlendOverlay(b, destBytes[i]);
                destBytes[i + 1] = PixelBlend.BlendOverlay(g, destBytes[i + 1]);
                destBytes[i + 2] = PixelBlend.BlendOverlay(r, destBytes[i + 2]);
                destBytes[i + 3] = PixelBlend.BlendOverlay(a, destBytes[i + 3]);
            }

            return BitmapSource.Create(inputImage.PixelWidth, inputImage.PixelHeight, 96, 96,
                inputImage.Format, null, destBytes, inputImage.PixelWidth * 4);
        }