private void Awake() { Instances.Add(this); NVRInteractables.Initialize(); if (Head == null) { Head = this.GetComponentInChildren <NVRHead>(); } Head.Initialize(); if (LeftHand == null || RightHand == null) { Debug.LogError("[FATAL ERROR] Please set the left and right hand to a nvrhands."); } ColliderToHandMapping = new Dictionary <Collider, NVRHand>(); DetermineCurrentIntegration(); if (CurrentIntegrationType == NVRSDKIntegrations.Oculus) { Integration = this.gameObject.AddComponent <NVROculusIntegration>(); } else if (CurrentIntegrationType == NVRSDKIntegrations.SteamVR) { Integration = this.gameObject.AddComponent <NVRSteamVRIntegration>(); } else if (CurrentIntegrationType == NVRSDKIntegrations.FallbackNonVR) { Debug.LogError("[NewtonVR] Fallback non-vr not yet implemented."); return; } else { Debug.LogError("[NewtonVR] Critical Error: Oculus / SteamVR not setup properly or no headset found."); return; } if (Hands == null || Hands.Length == 0) { Hands = new NVRHand[] { LeftHand, RightHand }; for (int index = 0; index < Hands.Length; index++) { Hands[index].PreInitialize(this); } } Integration.Initialize(this); if (OnInitialized != null) { OnInitialized.Invoke(); } }
// private void Awake() { if (AutoSetFixedDeltaTime) { Time.fixedDeltaTime = NewtonVRExpectedDeltaTime; } Instances.Add(this); NVRInteractables.Initialize(); if (Head == null) { Head = this.GetComponentInChildren <NVRHead>(); } Head.Initialize(); if (LeftHand == null || RightHand == null) { Debug.LogError("[FATAL ERROR] Please set the left and right hand to a nvrhands."); } ColliderToHandMapping = new Dictionary <Collider, NVRHand>(); SetupIntegration(); if (Hands == null || Hands.Length == 0) { Hands = new NVRHand[] { LeftHand, RightHand }; for (int index = 0; index < Hands.Length; index++) { Hands[index].PreInitialize(this); } } if (Integration != null) { Integration.Initialize(this); } if (OnInitialized != null) { OnInitialized.Invoke(); } //cdr //adjust rift player starting height if ("Oculus" == VRSettings.loadedDeviceName) { transform.position = new Vector3(transform.position.x, transform.position.y + yAdjustRift, transform.position.z); } // }
private void Awake() { if (HumanNaviConfig.Instance.configInfo.photonServerMachine || !this.GetComponent <PhotonView>().IsMine) { this.enabled = false; return; } if (AutoSetFixedDeltaTime) { Time.fixedDeltaTime = NewtonVRExpectedDeltaTime; } Instances.Add(this); NVRInteractables.Initialize(); if (Head == null) { Head = this.GetComponentInChildren <NVRHead>(); } Head.Initialize(); if (LeftHand == null || RightHand == null) { Debug.LogError("[FATAL ERROR] Please set the left and right hand to a nvrhands."); } ColliderToHandMapping = new Dictionary <Collider, NVRHand>(); SetupIntegration(); if (Hands == null || Hands.Length == 0) { Hands = new NVRHand[] { LeftHand, RightHand }; for (int index = 0; index < Hands.Length; index++) { Hands[index].PreInitialize(this); } } if (Integration != null) { Integration.Initialize(this); } if (OnInitialized != null) { OnInitialized.Invoke(); } }
private void Awake() { Instances.Add(this); NVRInteractables.Initialize(); if (Head == null) { Head = this.GetComponentInChildren <NVRHead>(); } Head.Initialize(); if (LeftHand == null || RightHand == null) { Debug.LogError("[FATAL ERROR] Please set the left and right hand to a nvrhands."); } ColliderToHandMapping = new Dictionary <Collider, NVRHand>(); SetupIntegration(); if (Hands == null || Hands.Length == 0) { Hands = new NVRHand[] { LeftHand, RightHand }; for (int index = 0; index < Hands.Length; index++) { Hands[index].PreInitialize(this); } } if (Integration != null) { Integration.Initialize(this); } if (OnInitialized != null) { OnInitialized.Invoke(); } }
private void Awake() { if (AutoSetFixedDeltaTime) { Time.fixedDeltaTime = NewtonVRExpectedDeltaTime; } Instances.Add(this); NVRInteractables.Initialize(); if (Head == null) { Head = GetComponentInChildren <NVRHead>(); } Head.Initialize(); if (LeftHand == null || RightHand == null) { Debug.LogError("[FATAL ERROR] Please set the left and right hand to a nvrhands."); } ColliderToHandMapping = new Dictionary <Collider, NVRHand>(); SetupIntegration(); if (Hands.Count == 0) { Hands = new List <NVRHand> { LeftHand, RightHand }; foreach (NVRHand hand in Hands) { hand.PreInitialize(this); NVRInputDevice dev = null; switch (CurrentIntegrationType) { case NVRSDKIntegrations.Oculus: dev = hand.gameObject.AddComponent <NVROculusInputDevice>(); break; case NVRSDKIntegrations.SteamVR: dev = hand.gameObject.AddComponent <NVRSteamVRInputDevice>(); break; case NVRSDKIntegrations.FallbackNonVR: case NVRSDKIntegrations.None: default: Debug.LogError("[NewtonVR] Error: NVRPlayer.CurrentIntegration not setup."); break; } dev.Initialize(hand); hand.SetupInputDevice(dev); } } if (Integration != null) { Integration.Initialize(this); } if (OnInitialized != null) { OnInitialized.Invoke(); } }