示例#1
0
        static public void triangle(Triangle tr, ref int[] zbuffer, Bitmap btm, Color color)
        {
            Vec3i t0 = tr.a, t1 = tr.b, t2 = tr.c;
            float ity0 = tr.ityA, ity1 = tr.ityB, ity2 = tr.ityC;

            int width  = btm.Width;
            int height = btm.Height;

            if (t0.y == t1.y && t0.y == t2.y)
            {
                return;
            }
            if (t0.y > t1.y)
            {
                swap(ref t0, ref t1); swap(ref ity0, ref ity1);
            }
            if (t0.y > t2.y)
            {
                swap(ref t0, ref t2); swap(ref ity0, ref ity2);
            }
            if (t1.y > t2.y)
            {
                swap(ref t1, ref t2); swap(ref ity1, ref ity2);
            }

            int total_height = t2.y - t0.y;

            for (int i = 0; i < total_height; i++)
            {
                bool  second_half    = i > t1.y - t0.y || t1.y == t0.y;
                int   segment_height = second_half ? t2.y - t1.y : t1.y - t0.y;
                float alpha          = (float)i / total_height;
                float beta           = (float)(i - (second_half ? t1.y - t0.y : 0)) / segment_height;
                Vec3i A    = t0 + (new Vec3f(t2 - t0)) * alpha;
                Vec3i B    = second_half ? t1 + new Vec3f(t2 - t1) * beta : t0 + new Vec3f(t1 - t0) * beta;
                float ityA = ity0 + (ity2 - ity0) * alpha;
                float ityB = second_half ? ity1 + (ity2 - ity1) * beta : ity0 + (ity1 - ity0) * beta;
                if (A.x > B.x)
                {
                    swap(ref A, ref B);
                    swap(ref ityA, ref ityB);
                }
                //for (int j = A.x; j <= B.x; j++)
                //{
                //    float phi = B.x == A.x ? 1.0f : (float)(j - A.x) / (B.x - A.x);
                //    Vec3i P = new Vec3i(new Vec3f(A) + new Vec3f(B - A) * phi);
                //    float ityP = ityA + (ityB - ityA) * phi;
                //    int idx = P.x + P.y * width;
                //    if (P.x >= width || P.y >= height || P.x < 0 || P.y < 0) continue;
                //    if (zbuffer[idx] < P.z)
                //    {
                //        zbuffer[idx] = P.z;
                //        //image.set(P.x, P.y, TGAColor(255, 255, 255) * ityP);
                //        btm.SetPixel(P.x, P.y, color);
                //    }
                //}
                line(A, B, ref zbuffer, btm, color);
            }
        }
示例#2
0
 public virtual void DrawLines(Bitmap btm, ref int[] zbuffer)
 {
     for (int i = 0; i < m.Row - 1; i += 2)
     {
         Vec3i A = new Vec3i((int)m.matrix[i, 0], (int)m.matrix[i, 1], (int)m.matrix[i, 2]);
         Vec3i B = new Vec3i((int)m.matrix[i + 1, 0], (int)m.matrix[i + 1, 1], (int)m.matrix[i + 1, 2]);
         DrawMethods.line(A, B, ref zbuffer, btm, color);
     }
 }
示例#3
0
        public static Vec3i operator +(Vec3i a, Vec3f b)
        {
            Vec3i res = new Vec3i();

            res.x = (int)(a.x + b.x);
            res.y = (int)(a.y + b.y);
            res.z = (int)(a.z + b.z);
            return(res);
        }
示例#4
0
        public static Vec3i operator *(Vec3i a, Vec3i b)
        {
            Vec3i res = new Vec3i();

            res.x = a.x * b.x;
            res.y = a.y * b.y;
            res.z = a.z * b.z;
            return(res);
        }
示例#5
0
 public override void DrawLines(Bitmap btm, ref int[] zbuffer)
 {
     for (int i = 0; i < m.Row; i++)
     {
         Vec3i A = new Vec3i((int)m.matrix[i, 0], (int)m.matrix[i, 1], (int)m.matrix[i, 2]);
         Vec3i B = new Vec3i((int)m.matrix[(i + 1) % m.Row, 0], (int)m.matrix[(i + 1) % m.Row, 1], (int)m.matrix[(i + 1) % m.Row, 2]);
         DrawMethods.line(A, B, ref zbuffer, btm, Color.Black);
         Vec3i A1 = new Vec3i((int)m1.matrix[i, 0], (int)m1.matrix[i, 1], (int)m1.matrix[i, 2]);
         Vec3i B1 = new Vec3i((int)m1.matrix[(i + 1) % m.Row, 0], (int)m1.matrix[(i + 1) % m.Row, 1], (int)m1.matrix[(i + 1) % m.Row, 2]);
         DrawMethods.line(A1, B1, ref zbuffer, btm, Color.Black);
     }
     for (int i = 0; i < m.Row; i++)
     {
         Vec3i A  = new Vec3i((int)m.matrix[i, 0], (int)m.matrix[i, 1], (int)m.matrix[i, 2]);
         Vec3i A1 = new Vec3i((int)m1.matrix[i, 0], (int)m1.matrix[i, 1], (int)m1.matrix[i, 2]);
         DrawMethods.line(A, A1, ref zbuffer, btm, Color.Black);
     }
 }
示例#6
0
        static public void line(Vec3i A, Vec3i B, ref int[] zbuffer, Bitmap btm, Color color)
        {
            int width  = btm.Width;
            int height = btm.Height;

            for (int j = A.x; j <= B.x; j++)
            {
                float phi = B.x == A.x ? 1.0f : (float)(j - A.x) / (B.x - A.x);
                Vec3i P   = new Vec3i(new Vec3f(A) + new Vec3f(B - A) * phi);
                //float ityP = ityA + (ityB - ityA) * phi;
                int idx = P.x + P.y * width;
                if (P.x >= width || P.y >= height || P.x < 0 || P.y < 0)
                {
                    continue;
                }
                if (zbuffer[idx] < P.z)
                {
                    zbuffer[idx] = P.z;
                    //image.set(P.x, P.y, TGAColor(255, 255, 255) * ityP);
                    btm.SetPixel(P.x, P.y, color);
                }
            }
        }
示例#7
0
 public Vec3f(Vec3i a)
 {
     x = a.x;
     y = a.y;
     z = a.z;
 }
示例#8
0
 public Triangle(Vec3i va, Vec3i vb, Vec3i vc)
 {
     a = va;
     b = vb;
     c = vc;
 }