示例#1
0
        public static void Add()
        {
            Gun gun = ETGMod.Databases.Items.NewGun("St4ke", "st4ke");

            Game.Items.Rename("outdated_gun_mods:st4ke", "nn:st4ke");
            gun.gameObject.AddComponent <St4ke>();
            gun.SetShortDescription("For Robot Vampires");
            gun.SetLongDescription("Fires miniature tesla coils that stick into walls." + "\n\nFollowing the success of her remote diote transmitter experiment, the tinker set about seeing if she could make both ends of the tesla-relay mobile.");

            gun.SetupSprite(null, "st4ke_idle_001", 8);

            gun.SetAnimationFPS(gun.shootAnimation, 17);

            gun.gunSwitchGroup = (PickupObjectDatabase.GetById(153) as Gun).gunSwitchGroup;

            gun.AddProjectileModuleFrom(PickupObjectDatabase.GetById(56) as Gun, true, false);

            //GUN STATS
            gun.DefaultModule.ammoCost      = 1;
            gun.DefaultModule.shootStyle    = ProjectileModule.ShootStyle.SemiAutomatic;
            gun.DefaultModule.sequenceStyle = ProjectileModule.ProjectileSequenceStyle.Random;
            gun.reloadTime = 1f;
            gun.DefaultModule.cooldownTime           = 0.15f;
            gun.DefaultModule.numberOfShotsInClip    = 4;
            gun.barrelOffset.transform.localPosition = new Vector3(1.68f, 0.62f, 0f);
            gun.SetBaseMaxAmmo(175);
            gun.gunSwitchGroup = (PickupObjectDatabase.GetById(153) as Gun).gunSwitchGroup;
            gun.ammo           = 175;
            gun.gunClass       = GunClass.PISTOL;
            //BULLET STATS
            Projectile projectile = UnityEngine.Object.Instantiate <Projectile>(gun.DefaultModule.projectiles[0]);

            projectile.gameObject.SetActive(false);
            FakePrefab.MarkAsFakePrefab(projectile.gameObject);
            UnityEngine.Object.DontDestroyOnLoad(projectile);
            gun.DefaultModule.projectiles[0] = projectile;
            projectile.baseData.damage       = 8f;
            projectile.pierceMinorBreakables = true;
            projectile.SetProjectileSpriteRight("st4keproj", 13, 7, true, tk2dBaseSprite.Anchor.MiddleCenter, 9, 5);
            St4keProj          orAddComponent = projectile.gameObject.GetOrAddComponent <St4keProj>();
            PierceProjModifier piercing       = projectile.gameObject.GetOrAddComponent <PierceProjModifier>();

            piercing.penetration++;

            gun.DefaultModule.ammoType       = GameUIAmmoType.AmmoType.CUSTOM;
            gun.DefaultModule.customAmmoType = CustomClipAmmoTypeToolbox.AddCustomAmmoType("Stk4ke Bullets", "NevernamedsItems/Resources/CustomGunAmmoTypes/st4ke_clipfull", "NevernamedsItems/Resources/CustomGunAmmoTypes/st4ke_clipempty");

            gun.quality = PickupObject.ItemQuality.A;
            ETGMod.Databases.Items.Add(gun, null, "ANY");

            St4keID = gun.PickupObjectId;
            gun.AddToSubShop(ItemBuilder.ShopType.Trorc);

            LinkVFXPrefab = FakePrefab.Clone(Game.Items["shock_rounds"].GetComponent <ComplexProjectileModifier>().ChainLightningVFX);
            FakePrefab.MarkAsFakePrefab(LinkVFXPrefab);
            UnityEngine.Object.DontDestroyOnLoad(LinkVFXPrefab);
        }
        public static void Add()
        {
            Gun gun = ETGMod.Databases.Items.NewGun("Portal Gun", "portalgun");

            Game.Items.Rename("outdated_gun_mods:portal_gun", "nn:portal_gun");
            gun.gameObject.AddComponent <PortalGun>();
            gun.SetShortDescription("For Science");
            gun.SetLongDescription("");

            gun.SetupSprite(null, "st4ke_idle_001", 8);

            gun.SetAnimationFPS(gun.shootAnimation, 17);

            gun.gunSwitchGroup = (PickupObjectDatabase.GetById(153) as Gun).gunSwitchGroup;

            gun.AddProjectileModuleFrom(PickupObjectDatabase.GetById(56) as Gun, true, false);

            //GUN STATS
            gun.DefaultModule.ammoCost      = 1;
            gun.DefaultModule.shootStyle    = ProjectileModule.ShootStyle.SemiAutomatic;
            gun.DefaultModule.sequenceStyle = ProjectileModule.ProjectileSequenceStyle.Random;
            gun.reloadTime = 1f;
            gun.DefaultModule.cooldownTime           = 0.15f;
            gun.DefaultModule.numberOfShotsInClip    = 4;
            gun.barrelOffset.transform.localPosition = new Vector3(1.68f, 0.62f, 0f);
            gun.SetBaseMaxAmmo(175);
            gun.gunSwitchGroup = (PickupObjectDatabase.GetById(153) as Gun).gunSwitchGroup;
            gun.ammo           = 175;
            gun.gunClass       = GunClass.SILLY;

            //BULLET STATS
            Projectile projectile = UnityEngine.Object.Instantiate <Projectile>(gun.DefaultModule.projectiles[0]);

            projectile.gameObject.SetActive(false);
            FakePrefab.MarkAsFakePrefab(projectile.gameObject);
            UnityEngine.Object.DontDestroyOnLoad(projectile);
            gun.DefaultModule.projectiles[0] = projectile;
            projectile.baseData.damage       = 8f;
            projectile.pierceMinorBreakables = true;
            projectile.SetProjectileSpriteRight("st4keproj", 13, 7, true, tk2dBaseSprite.Anchor.MiddleCenter, 9, 5);
            St4keProj          orAddComponent = projectile.gameObject.GetOrAddComponent <St4keProj>();
            PierceProjModifier piercing       = projectile.gameObject.GetOrAddComponent <PierceProjModifier>();

            piercing.penetration++;



            gun.quality = PickupObject.ItemQuality.EXCLUDED;
            ETGMod.Databases.Items.Add(gun, null, "ANY");

            PortalGunID = gun.PickupObjectId;
            //gun.AddToSubShop(ItemBuilder.ShopType.Trorc);

            allPortals = new List <OMITBPortalController>();
        }