public MajorChaseState(MajorStatePatternEnemy statePatternEnemy) { enemy = statePatternEnemy; }
public MajorAlertState(MajorStatePatternEnemy statePatternEnemy) { enemy = statePatternEnemy; }
public MajorPatrolState(MajorStatePatternEnemy statePatternEnemy) { enemy = statePatternEnemy; }
public MajorCombatState(MajorStatePatternEnemy statePatternEnemy) { enemy = statePatternEnemy; }