示例#1
0
 void Start()
 {
     anim         = GetComponent <Animator>();
     navMeshAgent = GetComponent <UnityEngine.AI.NavMeshAgent>();
     AnimHelper   = new AnimationUtilities();
     spawnZone    = 0;
 }
示例#2
0
        // Use this for initialization
        void Start()
        {
            PlayerMovement.SetInitialMovement();
            anim = GetComponent <Animator>();

            AnimHelper = new AnimationUtilities();

            initializeCombatController();
        }
示例#3
0
        // Use this for initialization
        void Start()
        {
            anim = GetComponent <Animator>();

            AnimHelper = new AnimationUtilities();


            InitializeDefaultTierList();
        }
        // Use this for initialization
        void Start()
        {
            anim = GetComponent<Animator>();
            navMeshAgent = GetComponent<NavMeshAgent>();
            AnimHelper = new AnimationUtilities();
            idleReadyDurationValue = 0f;
            idleStateHasChanged = false;
            timerStart = false;
            combatAnimationInitiated = false;
            animationPlayed = false;

            InitializeDefaultTierList();
            currentTierPlaying = new DefaultTier();
        }
        // Use this for initialization
        void Start()
        {
            chaseState  = new MajorChaseState(this);
            alertState  = new MajorAlertState(this);
            patrolState = new MajorPatrolState(this);
            combatState = new MajorCombatState(this);

            navMeshAgent = GetComponent <UnityEngine.AI.NavMeshAgent>();
            anim         = GetComponent <Animator>();
            animHelper   = new AnimationUtilities();

            currentState = patrolState;

            stop = false;

            waypoints = new List <Transform>();
        }
 void Start()
 {
     anim = GetComponent<Animator>();
     navMeshAgent = GetComponent<NavMeshAgent>();
     AnimHelper = new AnimationUtilities();
 }