public Food(WorldProxy proxy, Sprite sprite, Vector2 position, float rotation, float size = 1f) : base(proxy, sprite, position, rotation, size) { Body.UserData = "food"; }
//The simpliest object in game. //They do nothing, but they are visible and pushable. public Crate(WorldProxy proxy, Sprite sprite, Vector2 position, float rotation, float size) : base(proxy, sprite, position, rotation, size, true) { Body.UserData = "crate"; }