protected void ConnectNodeToNextLayer(NodeBase previousNode, PerceptronLayer nextLayer) { //Connect the edges... if (nextLayer == null) { return; } var nextPerceptrons = nextLayer.Nodes; //they are perceptrons foreach (var nextPerceptron in nextPerceptrons) { nextPerceptron.EdgesInternal.Add(Edge.Create(previousNode, nextPerceptron)); } }
public void Connect(PerceptronLayer nextLayer) { if (nextLayer == null) //Cut off the layer link { if (this.Next != null) { this.Next.Previous = null; //cancel the Next's Previous layer (this) } this.Next = null; return; } if (this.Next != null) { this.Next.Previous = nextLayer; nextLayer.Next = this.Next; } this.Next = nextLayer; nextLayer.Previous = this; ConnectChild(); }