public override void OnLobbyServerSceneChanged(string sceneName) { base.OnLobbyServerSceneChanged(sceneName); if (sceneName == GlobalTags.GAME_SCREEN) { Debug.Log("Does GameState Exist? "); if (GameObject.FindGameObjectWithTag(GlobalTags.GAME_STATE) != null) { Debug.Log("Yes"); } else { Debug.Log("No"); } NetworkServer.SpawnObjects(); GameObject.FindGameObjectWithTag(GlobalTags.GAME_STATE).GetComponent <GameState>().getGameReady(); } }
private void CmdSpawnObjects() { NetworkServer.SpawnObjects(); }