public override void OnLobbyServerSceneChanged(string sceneName)
        {
            base.OnLobbyServerSceneChanged(sceneName);

            if (sceneName == GlobalTags.GAME_SCREEN)
            {
                Debug.Log("Does GameState Exist? ");
                if (GameObject.FindGameObjectWithTag(GlobalTags.GAME_STATE) != null)
                {
                    Debug.Log("Yes");
                }
                else
                {
                    Debug.Log("No");
                }
                NetworkServer.SpawnObjects();

                GameObject.FindGameObjectWithTag(GlobalTags.GAME_STATE).GetComponent <GameState>().getGameReady();
            }
        }
 private void CmdSpawnObjects()
 {
     NetworkServer.SpawnObjects();
 }