public static Offset <NetworkPacket.PlayerIds> CreatePlayerIds(FlatBufferBuilder builder,
                                                                bool sentByHost        = false,
                                                                VectorOffset idsOffset = default(VectorOffset))
 {
     builder.StartTable(2);
     PlayerIds.AddIds(builder, idsOffset);
     PlayerIds.AddSentByHost(builder, sentByHost);
     return(PlayerIds.EndPlayerIds(builder));
 }
 public static PlayerIds GetRootAsPlayerIds(ByteBuffer _bb, PlayerIds obj)
 {
     return(obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb));
 }