private void buttonListen_Click(object sender, EventArgs e) { MachineLocal = new cNetworkManager(); MachineLocal.Role = enRole.Server; MachineLocal.Port = Convert.ToInt32(textBoxLocalPort.Text); MachineLocal.protocol = Protocol.UDP; MachineLocal.onReceived += MachineLocal_onReceived; MachineLocal.Open(); buttonListen.Enabled = false; buttonNotListen.Enabled = true; }
private void buttonConnect_Click(object sender, EventArgs e) { MachineTarget = new cNetworkManager(); MachineTarget.Role = enRole.Client; MachineTarget.Adress = textBoxTargetAdress.Text; MachineTarget.Port = Convert.ToInt32(textBoxTargetPort.Text); MachineTarget.protocol = Protocol.UDP; MachineTarget.Open(); buttonDisconnect.Enabled = true; buttonConnect.Enabled = false; isTargetValid = true; }