public void ArmlteStatusUpdate(PlayerUpdate[] updates) { _armletDeliveryService.OnArmletStatusUpdate(updates); }
private void ArmletServiceArmletsStatusUpdate(PlayerUpdate[] obj) { foreach (var playerStatusUpdate in obj) { //_armletList.CreateIfNeeded(playerStatusUpdate.ArmletID, CreateArmlet); _armletList.UpdateArmlet(playerStatusUpdate); } OnArmletListUpdated(); }
internal void OnArmletStatusUpdate(PlayerUpdate[] updates) { var armletsStatusUpdateHandler = ArmletsStatusUpdate; if (armletsStatusUpdateHandler != null) armletsStatusUpdateHandler(updates); }
public void UpdateArmlet(PlayerUpdate playerStatusUpdate) { var armlet = _armlets[playerStatusUpdate.ArmletID]; armlet.Update(playerStatusUpdate); }
public void Update(PlayerUpdate playerStatusUpdate) { BloodLevel = playerStatusUpdate.NewBlood; Room = playerStatusUpdate.NewRoom; OnArmletUpdated(); }
public void Update(PlayerUpdate playerStatusUpdate) { BloodLevel = playerStatusUpdate.NewBlood; Room = playerStatusUpdate.NewRoom; Toxic = playerStatusUpdate.NewToxin; Pulse = playerStatusUpdate.NewPulse; Temp = playerStatusUpdate.NewTemp; OnArmletUpdated(); }