示例#1
0
        /// <summary>
        /// Internal constructor for UDP connections
        /// </summary>
        /// <param name="connectionInfo"></param>
        /// <param name="defaultSendReceiveOptions"></param>
        /// <param name="level"></param>
        /// <param name="listenForIncomingPackets"></param>
        /// <param name="existingConnection"></param>
        private UDPConnection(ConnectionInfo connectionInfo, SendReceiveOptions defaultSendReceiveOptions, UDPOptions level, bool listenForIncomingPackets, UDPConnection existingConnection = null)
            : base(connectionInfo, defaultSendReceiveOptions)
        {
            if (NetworkComms.LoggingEnabled)
            {
                NetworkComms.Logger.Trace("Creating new UDPConnection with " + connectionInfo);
            }

            UDPOptions = level;

            if (listenForIncomingPackets && existingConnection != null)
            {
                throw new Exception("Unable to listen for incoming packets if an existing client has been provided. This is to prevent possible multiple accidently listens on the same client.");
            }

            if (existingConnection == null)
            {
                if (connectionInfo.RemoteEndPoint.Address.Equals(IPAddress.Any) || connectionInfo.RemoteEndPoint.Address.Equals(IPAddress.IPv6Any))
                {
#if WINDOWS_PHONE
                    //We are creating an unbound endPoint, this is currently the rogue UDP sender and listeners only
                    socket = new DatagramSocket();

                    if (listenForIncomingPackets)
                    {
                        socket.MessageReceived += socket_MessageReceived;
                    }

                    socket.BindEndpointAsync(new HostName(ConnectionInfo.LocalEndPoint.Address.ToString()), ConnectionInfo.LocalEndPoint.Port.ToString()).AsTask().Wait();
#else
                    //We are creating an unbound endPoint, this is currently the rogue UDP sender and listeners only
                    udpClientThreadSafe = new UdpClientThreadSafe(new UdpClient(ConnectionInfo.LocalEndPoint));
#endif
                }
                else
                {
                    //If this is a specific connection we link to a default end point here
                    isIsolatedUDPConnection = true;

#if WINDOWS_PHONE
                    if (ConnectionInfo.LocalEndPoint == null)
                    {
                        socket = new DatagramSocket();

                        if (listenForIncomingPackets)
                        {
                            socket.MessageReceived += socket_MessageReceived;
                        }

                        socket.ConnectAsync(new HostName(ConnectionInfo.RemoteEndPoint.Address.ToString()), ConnectionInfo.RemoteEndPoint.Port.ToString()).AsTask().Wait();
                    }
                    else
                    {
                        socket = new DatagramSocket();

                        if (listenForIncomingPackets)
                        {
                            socket.MessageReceived += socket_MessageReceived;
                        }

                        EndpointPair pair = new EndpointPair(new HostName(ConnectionInfo.LocalEndPoint.Address.ToString()), ConnectionInfo.LocalEndPoint.Port.ToString(),
                                                             new HostName(ConnectionInfo.RemoteEndPoint.Address.ToString()), ConnectionInfo.RemoteEndPoint.Port.ToString());

                        socket.ConnectAsync(pair).AsTask().Wait();
                    }
#else
                    if (ConnectionInfo.LocalEndPoint == null)
                    {
                        udpClientThreadSafe = new UdpClientThreadSafe(new UdpClient(ConnectionInfo.RemoteEndPoint.AddressFamily));
                    }
                    else
                    {
                        udpClientThreadSafe = new UdpClientThreadSafe(new UdpClient(ConnectionInfo.LocalEndPoint));
                    }

                    //By calling connect we discard packets from anything other then the provided remoteEndPoint on our localEndPoint
                    udpClientThreadSafe.Connect(ConnectionInfo.RemoteEndPoint);
#endif
                }

#if !WINDOWS_PHONE
                //NAT traversal does not work in .net 2.0
                //Mono does not seem to have implemented AllowNatTraversal method and attempting the below method call will throw an exception
                //if (Type.GetType("Mono.Runtime") == null)
                //Allow NAT traversal by default for all udp clients
                //    udpClientThreadSafe.AllowNatTraversal(true);

                if (listenForIncomingPackets)
                {
                    StartIncomingDataListen();
                }
#endif
            }
            else
            {
                if (!existingConnection.ConnectionInfo.RemoteEndPoint.Address.Equals(IPAddress.Any))
                {
                    throw new Exception("If an existing udpClient is provided it must be unbound to a specific remoteEndPoint");
                }

#if WINDOWS_PHONE
                //Using an exiting client allows us to send from the same port as for the provided existing connection
                this.socket = existingConnection.socket;
#else
                //Using an exiting client allows us to send from the same port as for the provided existing connection
                this.udpClientThreadSafe = existingConnection.udpClientThreadSafe;
#endif
            }

            IPEndPoint localEndPoint;
#if WINDOWS_PHONE
            localEndPoint = new IPEndPoint(IPAddress.Parse(socket.Information.LocalAddress.DisplayName.ToString()), int.Parse(socket.Information.LocalPort));
#else
            localEndPoint = udpClientThreadSafe.LocalEndPoint;
#endif

            //We can update the localEndPoint so that it is correct
            if (ConnectionInfo.LocalEndPoint == null || ConnectionInfo.LocalEndPoint.Port == 0)
            {
                ConnectionInfo.UpdateLocalEndPointInfo(localEndPoint);
            }
        }
示例#2
0
        /// <summary>
        /// Incoming data listen async method
        /// </summary>
        /// <param name="ar">Call back state data</param>
        private void IncomingUDPPacketHandler(IAsyncResult ar)
        {
            try
            {
                UdpClientThreadSafe client   = (UdpClientThreadSafe)ar.AsyncState;
                IPEndPoint          endPoint = new IPEndPoint(IPAddress.None, 0);
                byte[] receivedBytes         = client.EndReceive(ar, ref endPoint);

                if (NetworkComms.LoggingEnabled)
                {
                    NetworkComms.Logger.Trace("Received " + receivedBytes.Length.ToString() + " bytes via UDP from " + endPoint.Address + ":" + endPoint.Port.ToString() + ".");
                }

                if (isIsolatedUDPConnection)
                {
                    //This connection was created for a specific remoteEndPoint so we can handle the data internally
                    //Lock on the packetbuilder locker as we may recieve udp packets in parallel from this host
                    lock (packetBuilder.Locker)
                    {
                        packetBuilder.AddPartialPacket(receivedBytes.Length, receivedBytes);
                        if (packetBuilder.TotalBytesCached > 0)
                        {
                            IncomingPacketHandleHandOff(packetBuilder);
                        }
                    }
                }
                else
                {
                    //Look for an existing connection, if one does not exist we will create it
                    //This ensures that all further processing knows about the correct endPoint
                    UDPConnection connection = GetConnection(new ConnectionInfo(true, ConnectionType.UDP, endPoint, udpClientThreadSafe.LocalEndPoint), ConnectionDefaultSendReceiveOptions, UDPOptions, false, this);

                    //We pass the data off to the specific connection
                    //Lock on the packetbuilder locker as we may recieve udp packets in parallel from this host
                    lock (connection.packetBuilder.Locker)
                    {
                        connection.packetBuilder.AddPartialPacket(receivedBytes.Length, receivedBytes);
                        if (connection.packetBuilder.TotalBytesCached > 0)
                        {
                            connection.IncomingPacketHandleHandOff(connection.packetBuilder);
                        }

                        if (connection.packetBuilder.TotalPartialPacketCount > 0)
                        {
                            connection.packetBuilder.ClearNTopBytes(connection.packetBuilder.TotalBytesCached);
                            //We cant close the connection here because it may be one of the shared udp listeners. For now we will just log.
                            NetworkComms.LogError(new Exception("Packet builder had remaining packets after a call to IncomingPacketHandleHandOff. Until sequenced packets are implemented this indicates a possible error."), "UDPConnectionError");
                        }
                    }
                }

                client.BeginReceive(new AsyncCallback(IncomingUDPPacketHandler), client);
            }
            //On any error here we close the connection
            catch (NullReferenceException)
            {
                CloseConnection(true, 25);
            }
            catch (ArgumentNullException)
            {
                CloseConnection(true, 36);
            }
            catch (IOException)
            {
                CloseConnection(true, 26);
            }
            catch (ObjectDisposedException)
            {
                CloseConnection(true, 27);
            }
            catch (SocketException)
            {
                //Recieve may throw a SocketException ErrorCode=10054  after attempting to send a datagram to an unreachable target.
                //We will try to get around this by ignoring the ICMP packet causing these problems on client creation
                CloseConnection(true, 28);
            }
            catch (InvalidOperationException)
            {
                CloseConnection(true, 29);
            }
            catch (Exception ex)
            {
                NetworkComms.LogError(ex, "Error_UDPConnectionIncomingPacketHandler");
                CloseConnection(true, 30);
            }
        }