示例#1
0
        private int AssembleTcpMessage()
        {
            if (tcpSendingQueueInThread.Count <= 0)
            {
                return(0);
            }

            int length = 0;

            while (length < NetworkConstants.MAX_PACKET_SIZE && tcpSendingQueueInThread.Count > 0)
            {
                ClientTcpMessage message = tcpSendingQueueInThread.Peek();
                Byte[]           data    = message.Encode();
                int dataLength           = data.Length;

                DebugUtils.Assert(dataLength <= NetworkConstants.MAX_PACKET_SIZE, string.Format("The length {0} of the tcp client message {1} exceeds the limitation!", dataLength, message.protocalCode));

                if (length + dataLength < NetworkConstants.MAX_PACKET_SIZE)
                {
                    //DebugUtils.Log( DebugUtils.Type.SocketNet, "Assemble protocol = " + message.protocolCol );
                    OnRequestSuccess += message.OnRequestSuccess;
                    OnRequestFail    += message.OnRequestFailed;
                    Buffer.BlockCopy(data, 0, tcpSendBuffer, length, dataLength);
                    length += dataLength;
                    tcpSendingQueueInThread.Dequeue();
                }
                else
                {
                    break;
                }
            }

            return(length);
        }
示例#2
0
        public static void StartWaiting(ServerType type, ClientTcpMessage msg, int resendTimes)
        {
            NetworkWaitingItem item = new NetworkWaitingItem();

            item.message     = msg;
            item.timer       = 0;
            item.resendTimes = resendTimes;
            item.state       = NetworkItemState.BeginToWait;
            waitingMessages[type].Add(msg.sequence, item);
            DebugUtils.Log(DebugUtils.Type.NetAlert, String.Format("sending protocol {0} with seq {1}", msg.protocalCode, msg.sequence));
            //Debug.Log( string.Format( "StartWaiting: {0} resendTimes:{1} waitingBackMsgQueue.Count:{2}", msg.protocalCode, resendTimes, waitingBackMsgQueue.Count ) );
        }
示例#3
0
        public void SendRequest(MsgCode protocolCode, byte[] data, ClientType type = ClientType.Tcp, Action onRequestSuccess = null, Action onResquestFailed = null, int resendTimes = 1)
        {
            DebugUtils.Log(DebugUtils.Type.Protocol, "try to send protocol " + protocolCode);

            if (notifySendThreadClosed)
            {
                DebugUtils.Log(DebugUtils.Type.Protocol, "Network message thread has been shutdown when trying to send protocol " + protocolCode);
                return;
            }

            if (type == ClientType.Tcp)
            {
                ClientTcpMessage message = new ClientTcpMessage((int)protocolCode, data, tcpSequence++);

                if (onRequestSuccess != null)
                {
                    message.OnRequestSuccess += onRequestSuccess;
                }

                if (onResquestFailed != null)
                {
                    message.OnRequestFailed += onResquestFailed;
                }

                tcpSendingQueue.Enqueue(message);

                NetworkAlert.StartWaiting(serverType, message, resendTimes);
            }
            else if (type == ClientType.Udp)
            {
                ClientUdpMessage[] messages = ClientUdpMessage.CreateUdpMessages((int)protocolCode, ref udpSequence, udpAck, data);
                int j = 0;
                for ( ; j < messages.Length; j++)
                {
                    udpSendingQueue.Enqueue(messages[j]);
                }

                if (onRequestSuccess != null)
                {
                    messages[j].OnRequestSuccess += onRequestSuccess;
                }

                if (onResquestFailed != null)
                {
                    messages[j].OnRequestFailed += onResquestFailed;
                }
            }
            else
            {
                DebugUtils.LogError(DebugUtils.Type.AsyncSocket, string.Format("There is no such client type {0} to send request!", type));
            }
        }