/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. batch = new SpriteBatch(GraphicsDevice); map = new Map(); rendererMap = new RendererMap(GraphicsDevice, map); // TODO: use this.Content to load your game content here }
private void _RendererMap(Map map) { this.map = map; this.effect = new BasicEffect(Device); }
public RendererMap(SpriteBatch batch, Map map) : base(batch) { _RendererMap(map); }
public RendererMap(GraphicsDevice device, Map map) : base(device) { _RendererMap(map); }
public Block(Map map) { this.map = map; this.Type = BlockType.Stone; this.Height = 1; }