示例#1
0
 public bool Player_2Point(Nettention.Proud.HostID remote, Nettention.Proud.RmiContext rmiContext, UnityEngine.Vector3 point, float rotation, int run)
 {
     m_MulityPlay.Player2_position = point;      //플레이어 2의 정보를 서버를 통해 상태 클라이언트에 전달합니다
     m_MulityPlay.Player2_rotation = rotation;
     m_MulityPlay.Player2_run      = 1;
     m_MulityPlay.Player_2_check   = true;
     return(true);
 }
示例#2
0
    public bool ReplyLogon(Nettention.Proud.HostID remote, Nettention.Proud.RmiContext rmiContext, int result, string comment)
    {
        switch (result)
        {
        case 0:
            m_eState = eState.InVille;
            break;

        default:
            m_eState = eState.Failed;
            break;
        }
        return(true);
    }
示例#3
0
 public bool ScribblePoint(Nettention.Proud.HostID remote, Nettention.Proud.RmiContext rmiContext, UnityEngine.Vector3 point)
 {
     //서로 접속을 했을 때 실행하는 함수
     CheckPlayer();
     return(false);
 }