// Event Handlers private void SocketAcceptTimerOnElapsed(object sender, ElapsedEventArgs elapsedEventArgs) { if (Disposing) return; if (!Started) return; SocketAcceptTimer.Stop(); TcpClient tcp; lock (Listener) tcp = Listener.AcceptTcpClient(); var backend = new TcpClientBackend(tcp); Client c = new Client(backend); lock (Clients) Clients.Add(c); c.Start(); SocketAcceptTimer.Start(); }
public Client(IPAddress address, ushort port, bool udpBackend = false) { NetstClientBackend backend; Outgoing = true; if (udpBackend) { backend = new UdpClientBackend(address, port); } else { backend = new TcpClientBackend(address, port); } Backend = backend; }