public CharacterInventoryEventArgs(byte slot, PlayerItem item) { Slot = slot; Item = item; }
private void OnItemRemoved(byte slot, PlayerItem item) { ItemRemoved?.Invoke(this, new CharacterInventoryEventArgs(slot, item)); }
public CharacterInventoryEventArgs(byte slot, PlayerItem item) { Slot = slot; Item = item; }
private void OnItemRemoved(byte slot, PlayerItem item) { ItemRemoved?.Invoke(this, new CharacterInventoryEventArgs(slot, item)); }