private int InsertBodies(BodiesSyncBatch batch) { bool hasBreachedProtocol = false; int validResponsesCount = 0; for (int i = 0; i < batch.Infos.Length; i++) { BlockInfo?blockInfo = batch.Infos[i]; BlockBody?body = (batch.Response?.Length ?? 0) <= i ? null : batch.Response ![i];
public override Task <BodiesSyncBatch?> PrepareRequest() { BodiesSyncBatch?batch = null; if (ShouldBuildANewBatch()) { BlockInfo[] infos = new BlockInfo[_requestSize]; _syncStatusList.GetInfosForBatch(infos); if (infos[0] != null) { batch = new BodiesSyncBatch(infos); batch.MinNumber = infos[0].BlockNumber; batch.Prioritized = true; } } _blockTree.LowestInsertedBodyNumber = _syncStatusList.LowestInsertWithoutGaps; return(Task.FromResult(batch)); }