public void Update()
        {
            m_NetworkServer.Update(this);

            world.UpdateServer();

            m_NetworkServer.GenerateSnapshot(world, 0);

            world.PurgeDespawnedEntitites();

            m_NetworkServer.SendData();
        }
示例#2
0
        public void Update()
        {
            m_NetworkClient.Update(this);

            if (world != null)
            {
                world.UpdateClient();
            }

            if (world != null)
            {
                world.PurgeDespawnedEntitites();
            }

            m_NetworkClient.SendData();
        }