public void DespawnEntity(TestEntity entity) { m_NetworkServer.UnregisterEntity(entity.id); world.DespawnEntity(entity); }
public void DespawnEntity(TestEntity entity) { Debug.Assert(entity.despawnTick == 0 || entity.spawnTick == entity.despawnTick); Debug.Assert(entities.ContainsKey(entity.id)); entity.despawnTick = tick; }