/* * private void OLDcomputeLineBufferCurve(Coordinate[] inputPts) * { * int n = inputPts.length - 1; * * // compute points for left side of line * initSideSegments(inputPts[0], inputPts[1], Position.LEFT); * for (int i = 2; i <= n; i++) { * addNextSegment(inputPts[i], true); * } * addLastSegment(); * // add line cap for end of line * addLineEndCap(inputPts[n - 1], inputPts[n]); * * // compute points for right side of line * initSideSegments(inputPts[n], inputPts[n - 1], Position.LEFT); * for (int i = n - 2; i >= 0; i--) { * addNextSegment(inputPts[i], true); * } * addLastSegment(); * // add line cap for start of line * addLineEndCap(inputPts[1], inputPts[0]); * * vertexList.closeRing(); * } */ private void ComputeSingleSidedBufferCurve(Coordinate[] inputPts, bool isRightSide, OffsetSegmentGenerator segGen) { var distTol = SimplifyTolerance(_distance); if (isRightSide) { // add original line segGen.AddSegments(inputPts, true); //---------- compute points for right side of line // Simplify the appropriate side of the line before generating var simp2 = BufferInputLineSimplifier.Simplify(inputPts, -distTol); // MD - used for testing only (to eliminate simplification) // Coordinate[] simp2 = inputPts; var n2 = simp2.Length - 1; // since we are traversing line in opposite order, offset position is still LEFT segGen.InitSideSegments(simp2[n2], simp2[n2 - 1], Positions.Left); segGen.AddFirstSegment(); for (var i = n2 - 2; i >= 0; i--) { segGen.AddNextSegment(simp2[i], true); } } else { // add original line segGen.AddSegments(inputPts, false); //--------- compute points for left side of line // Simplify the appropriate side of the line before generating var simp1 = BufferInputLineSimplifier.Simplify(inputPts, distTol); // MD - used for testing only (to eliminate simplification) // Coordinate[] simp1 = inputPts; var n1 = simp1.Length - 1; segGen.InitSideSegments(simp1[0], simp1[1], Positions.Left); segGen.AddFirstSegment(); for (var i = 2; i <= n1; i++) { segGen.AddNextSegment(simp1[i], true); } } segGen.AddLastSegment(); segGen.CloseRing(); }
private void ComputeLineBufferCurve(Coordinate[] inputPts, OffsetSegmentGenerator segGen) { double distTol = SimplifyTolerance(_distance); //--------- compute points for left side of line // Simplify the appropriate side of the line before generating var simp1 = BufferInputLineSimplifier.Simplify(inputPts, distTol); // MD - used for testing only (to eliminate simplification) // Coordinate[] simp1 = inputPts; int n1 = simp1.Length - 1; segGen.InitSideSegments(simp1[0], simp1[1], Positions.Left); for (int i = 2; i <= n1; i++) { segGen.AddNextSegment(simp1[i], true); } segGen.AddLastSegment(); // add line cap for end of line segGen.AddLineEndCap(simp1[n1 - 1], simp1[n1]); //---------- compute points for right side of line // Simplify the appropriate side of the line before generating var simp2 = BufferInputLineSimplifier.Simplify(inputPts, -distTol); // MD - used for testing only (to eliminate simplification) // Coordinate[] simp2 = inputPts; int n2 = simp2.Length - 1; // since we are traversing line in opposite order, offset position is still LEFT segGen.InitSideSegments(simp2[n2], simp2[n2 - 1], Positions.Left); for (int i = n2 - 2; i >= 0; i--) { segGen.AddNextSegment(simp2[i], true); } segGen.AddLastSegment(); // add line cap for start of line segGen.AddLineEndCap(simp2[1], simp2[0]); segGen.CloseRing(); }
private void ComputeRingBufferCurve(Coordinate[] inputPts, Positions side) { // simplify input line to improve performance double distTol = SimplifyTolerance(_distance); // ensure that correct side is simplified if (side == Positions.Right) { distTol = -distTol; } var simp = BufferInputLineSimplifier.Simplify(inputPts, distTol); // Coordinate[] simp = inputPts; int n = simp.Length - 1; InitSideSegments(simp[n - 1], simp[0], side); for (int i = 1; i <= n; i++) { bool addStartPoint = i != 1; AddNextSegment(simp[i], addStartPoint); } _vertexList.CloseRing(); }
private void ComputeRingBufferCurve(Coordinate[] inputPts, Positions side, OffsetSegmentGenerator segGen) { // simplify input line to improve performance var distTol = SimplifyTolerance(_distance); // ensure that correct side is simplified if (side == Positions.Right) { distTol = -distTol; } var simp = BufferInputLineSimplifier.Simplify(inputPts, distTol); // MD - used for testing only (to eliminate simplification) // Coordinate[] simp = inputPts; var n = simp.Length - 1; segGen.InitSideSegments(simp[n - 1], simp[0], side); for (var i = 1; i <= n; i++) { var addStartPoint = i != 1; segGen.AddNextSegment(simp[i], addStartPoint); } segGen.CloseRing(); }
/// <summary> /// Simplify the input coordinate list. /// If the distance tolerance is positive, /// concavities on the LEFT side of the line are simplified. /// If the supplied distance tolerance is negative, /// concavities on the RIGHT side of the line are simplified. /// </summary> /// <param name="inputLine">The coordinate list to simplify</param> /// <param name="distanceTol">simplification distance tolerance to use</param> /// <returns>The simplified coordinate list</returns> public static Coordinate[] Simplify(Coordinate[] inputLine, double distanceTol) { var simp = new BufferInputLineSimplifier(inputLine); return(simp.Simplify(distanceTol)); }
/// <summary> /// Simplify the input coordinate list. /// If the distance tolerance is positive, /// concavities on the LEFT side of the line are simplified. /// If the supplied distance tolerance is negative, /// concavities on the RIGHT side of the line are simplified. /// </summary> /// <param name="inputLine">The coordinate list to simplify</param> /// <param name="distanceTol">simplification distance tolerance to use</param> /// <returns>The simplified coordinate list</returns> public static Coordinate[] Simplify(Coordinate[] inputLine, double distanceTol) { var simp = new BufferInputLineSimplifier(inputLine); return simp.Simplify(distanceTol); }