示例#1
0
 /// <summary>
 /// 
 /// </summary>
 /// <param name="line0"></param>
 /// <param name="line1"></param>
 /// <param name="locGeom"></param>
 private void ComputeMinDistance(ILineString line0, ILineString line1, GeometryLocation[] locGeom)
 {
     if (line0.EnvelopeInternal.Distance(line1.EnvelopeInternal) > _minDistance)
         return;
     var coord0 = line0.Coordinates;
     var coord1 = line1.Coordinates;
     // brute force approach!
     for (var i = 0; i < coord0.Length - 1; i++)
     {
         for (var j = 0; j < coord1.Length - 1; j++)
         {
             var dist = CGAlgorithms.DistanceLineLine(
                                             coord0[i], coord0[i + 1],
                                             coord1[j], coord1[j + 1]);
             if (dist < _minDistance)
             {
                 _minDistance = dist;
                 var seg0 = new LineSegment(coord0[i], coord0[i + 1]);
                 var seg1 = new LineSegment(coord1[j], coord1[j + 1]);
                 var closestPt = seg0.ClosestPoints(seg1);
                 locGeom[0] = new GeometryLocation(line0, i, closestPt[0]);
                 locGeom[1] = new GeometryLocation(line1, j, closestPt[1]);
             }
             if (_minDistance <= _terminateDistance) return;
         }
     }
 }
 private void ComputeMinDistanceLineLine(ILineString line0, ILineString line1,
     bool flip)
 {
     var coord0 = line0.Coordinates;
     var coord1 = line1.Coordinates;
     // brute force approach!
     for (var i = 0; i < coord0.Length - 1; i++)
     {
         for (int j = 0; j < coord1.Length - 1; j++)
         {
             var dist = CGAlgorithms3D.DistanceSegmentSegment(coord0[i],
                                                              coord0[i + 1], coord1[j], coord1[j + 1]);
             if (dist < _minDistance)
             {
                 _minDistance = dist;
                 // TODO: compute closest pts in 3D
                 var seg0 = new LineSegment(coord0[i], coord0[i + 1]);
                 var seg1 = new LineSegment(coord1[j], coord1[j + 1]);
                 var closestPt = seg0.ClosestPoints(seg1);
                 UpdateDistance(dist,
                                new GeometryLocation(line0, i, closestPt[0]),
                                new GeometryLocation(line1, j, closestPt[1]),
                                flip
                     );
             }
             if (_isDone) return;
         }
     }
 }