private void onConnectRequestReceived(PeerSocket sender, string msgCode, Guid msgId, string senderId, string receiverId, List<object> data) { //step 1 - read the other-side address string otherHost = (string)data[0]; int otherPort = (int)data[1]; //we use these to store info string otherGatewayHost = (string) data[2]; int otherGatewayPort = (int)data[3]; logEvent("PM (" + gatewaySocket.ParentId + ") - Receive Connect Request - PeerAddress = " + otherHost+":"+otherPort.ToString() + ", PeerId = " + senderId); //step 2 - create a client peer socket and connect to that address PeerSocket myClientSocket = new PeerSocket(responseHandlers, gatewaySocket.ParentId, senderId, otherHost, otherPort); //step 3 - check if client is connected successfully if (!myClientSocket.IsConnected || (myClientSocket.PeerHost != otherHost) || (myClientSocket.PeerPort != otherPort)) { myClientSocket.Dispose(); myClientSocket = null; return; } //step 4 - add this client socket to peers peers.Add(senderId, myClientSocket); peersExpireDates[senderId] = DateTime.Now.AddMilliseconds(PeerMsgDef.HeartbeatValidness); //step 5 - let sender know that I am connected sender.SendMessageAsync(msgCode, msgId, true); if (PeerConnected != null) { PeerConnected(senderId, true, otherGatewayHost, otherGatewayPort ); } }
private void onDisconnectReceived(PeerSocket sender, string msgCode, Guid msgId, string senderId, string receiverId, List<object> data) { //if the sender is my gateway ignore this, as temp sockets will always disconnect from it ASAP if (sender == gatewaySocket) return; //dispose and remove my socket sender.Dispose(); peers.Remove(senderId); peersExpireDates.Remove(senderId); if (PeerDisconnected != null) { //upon disconnect, we know host and port of peer PeerDisconnected(senderId, false, null, -1); } }
public bool Connect(string host, int port, string peerId) { if (gatewaySocket == null) return false; //step 1 - create a server peerSocket PeerSocket myServerSocket = new PeerSocket(responseHandlers, gatewaySocket.ParentId, peerId); //step 2 - create a temp client peer socket to send my address to the peer's gateway PeerSocket tempClientSocket = new PeerSocket(responseHandlers, gatewaySocket.ParentId, peerId, host, port); //step 3 - use temp client socket to send my server socket address to peer List<object> response = null; try { response = tempClientSocket.SendMessage(PeerMsgDef.ConnectMsgCode, myServerSocket.Host, myServerSocket.Port, gatewaySocket.Host, gatewaySocket.Port); } catch (Exception exc) { myServerSocket.Dispose(); myServerSocket = null; throw; } finally { //step 4 - dispose temp socket tempClientSocket.Dispose(); tempClientSocket = null; } //step 5 - was connect successfull? if (response == null) { myServerSocket.Dispose(); myServerSocket = null; return false; } //step 6 - extract address that peer has prepared for me (peer will connect to my server socket automatically) bool done = (bool)response[0]; //step 7 - check correctness of the address if (!myServerSocket.IsConnected || !done) { myServerSocket.Dispose(); myServerSocket = null; return false; } //step 8 - store peer socket peers.Add(peerId, myServerSocket); peersExpireDates[peerId] = DateTime.Now.AddMilliseconds(PeerMsgDef.HeartbeatValidness); logEvent("PM (" + gatewaySocket.ParentId + ") Connecting- PeerAddress = " + myServerSocket.PeerAddress + " PeerId = " + peerId); return true; }