示例#1
0
        public override Frame transition_frame(Frame from_frame, Frame to_frame)
        {
            Frame frame = from_frame.copy();
            int dst_x = 0;
            int dst_y = 0;

            double prog = this.progress;
            if (this.in_out == true)
            {
                prog = 1.0 - prog;
            }

            if (this.direction == SlideOverTransitionDirection.North)
            {
                dst_x = 0;
                dst_y = (int)(prog * frame.height);
            }
            else if (this.direction == SlideOverTransitionDirection.South)
            {
                dst_x = 0;
                dst_y = (int)(-prog * frame.height);
            }
            else if (this.direction == SlideOverTransitionDirection.East)
            {
                dst_x = (int)(-prog * frame.width);
                dst_y = 0;
            }
            else if (this.direction == SlideOverTransitionDirection.West)
            {
                dst_x = (int)(prog * frame.width);
                dst_y = 0;
            }
            Frame.copy_rect(frame, dst_x, dst_y, to_frame, 0, 0, from_frame.width, from_frame.height, DMDBlendMode.DMDBlendModeCopy);
            return frame;
        }
 public ObscuredWipeTransition(Frame obscuring_frame, DMDBlendMode composite_op, ObscuredWipeTransitionDirection direction = ObscuredWipeTransitionDirection.North)
 {
     this.composite_op = composite_op;
     this.direction = direction;
     this.progress_per_frame = 1.0 / 15.0;
     this.obs_frame = obscuring_frame;
 }
示例#3
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        public override Frame transition_frame(Frame from_frame, Frame to_frame)
        {
            Frame frame = new Frame(from_frame.width, from_frame.height);
            int dst_x = 0;
            int dst_y = 0;
            int width, height;
            double prog = this.progress;

            if (this.in_out == false)
                prog = 1.0 - prog;

            if (this.direction == ExpandTransitionDirection.Vertical)
            {
                dst_x = 0;
                dst_y = Convert.ToInt32((frame.height / 2 - prog * (frame.height / 2)));

                width = frame.width;
                height = Convert.ToInt32(prog * frame.height);
            }
            else
            {
                dst_x = Convert.ToInt32((frame.width / 2 - prog * (frame.width / 2)));
                dst_y = 0;

                width = Convert.ToInt32(prog * frame.width);
                height = frame.height;
            }
            Frame.copy_rect(frame, dst_x, dst_y, to_frame, dst_x, dst_y, width, height, DMDBlendMode.DMDBlendModeCopy);
            return frame;
        }
示例#4
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 /// <summary>
 /// Returns a Frame with the given markup rendered within it.
 /// 
 /// The frame width is fixed, but the height will be adjusted to fit the contents while respecting
 /// min_height.
 /// 
 /// The Y offset can be configured by supplying 'y_offset'
 /// </summary>
 public Frame frame_for_markup(string markup, int y_offset = 0)
 {
     markup = markup.Replace("\r", "");
     string[] lines = markup.Split('\n');
     foreach (bool draw in new bool[] { false, true })
     {
         int y = y_offset;
         foreach (string line in lines)
         {
             if (line.StartsWith("#") && line.EndsWith("#")) // Centered headline
                 y = this.draw_text(y, line.Substring(1, line.Length - 2), font_bold, FontJustify.Center, draw);
             else if (line.StartsWith("#")) // Left justified headline
                 y = this.draw_text(y, line.Substring(1), font_bold, FontJustify.Left, draw);
             else if (line.EndsWith("#")) // Right justified headline
                 y = this.draw_text(y, line.Substring(0, line.Length - 2), font_bold, FontJustify.Right, draw);
             else if (line.StartsWith("[") && line.EndsWith("]")) // Centered text
                 y = this.draw_text(y, line.Substring(1, line.Length - 2), font_plain, FontJustify.Center, draw);
             else if (line.EndsWith("]")) // Right justified text
                 y = this.draw_text(y, line.Substring(0, line.Length - 2), font_plain, FontJustify.Right, draw);
             else if (line.StartsWith("[")) // Left justified text
                 y = this.draw_text(y, line.Substring(1), font_plain, FontJustify.Left, draw);
             else // Left justified but nothing to clip off
                 y = this.draw_text(y, line, font_plain, FontJustify.Left, draw);
         }
         if (!draw)
             this.frame = new Frame(this.width, Math.Max(this.min_height, y));
     }
     return this.frame;
 }
示例#5
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 public Frame subframe(int x, int y, int width, int height)
 {
     // Generates a new frame based on a sub rectangle of this frame
     Frame subframe = new Frame(width, height);
     Frame.copy_rect(subframe, 0, 0, this, x, y, width, height, DMDBlendMode.DMDBlendModeCopy);
     return subframe;
 }
示例#6
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 public GroupedLayer(int width, int height, List<Layer> layers = null)
 {
     this.buffer = new Frame(width, height);
     if (layers == null)
         this.layers = new List<Layer>();
     else
         this.layers = layers;
 }
示例#7
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 public MarkupGenerator(int width = 128, int min_height = 32)
 {
     this.width = width;
     this.min_height = min_height;
     this.frame = null;
     this.font_plain = FontManager.instance.font_named("Font07x5.dmd");
     this.font_bold = FontManager.instance.font_named("Font09Bx7.dmd");
 }
示例#8
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文件: Font.cs 项目: Compy/NetProcGame
 public Font(string filename = "")
 {
     this._anim = new Animation();
     this.char_size = 0;
     this.bitmap = null;
     if (filename != "")
     {
         this.load(filename);
     }
 }
示例#9
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 public ScriptedLayer(int width, int height, List<Pair<int, Layer>> script)
 {
     this.buffer = new Frame(width, height);
     this.script = script;
     this.script_index = 0;
     this.frame_start_time = -1;
     this.force_direction = Direction.None;
     this.on_complete = null;
     this.is_new_script_item = true;
     this.last_layer = null;
 }
示例#10
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        public override Frame transition_frame(Frame from_frame, Frame to_frame)
        {
            Frame frame = new Frame(from_frame.width, from_frame.height);
            double prog0 = this.progress;
            double prog1 = this.progress;
            if (this.in_out == false)
                prog0 = 1.0 - prog0;
            else
                prog1 = 1.0 - prog1;

            int src_x, src_y, ovr_x, ovr_y;
            // TODO: Improve src_x/y so that it moves at the same speed as ovr_x/y with the midpoint
            if (direction == ObscuredWipeTransitionDirection.North)
            {
                src_x = 0;
                src_y = (int)(prog1 * frame.height);
                ovr_x = 0;
                ovr_y = (int)(frame.height - prog0 * (this.obs_frame.height + 2 * frame.height));
            }
            else if (direction == ObscuredWipeTransitionDirection.South)
            {
                src_x = 0;
                src_y = (int)(prog0 * frame.height);
                ovr_x = 0;
                ovr_y = (int)(frame.height - prog1 * (this.obs_frame.height + 2 * frame.height));
            }
            else if (direction == ObscuredWipeTransitionDirection.East)
            {
                src_x = (int)(prog0 * frame.width);
                src_y = 0;
                ovr_x = (int)(frame.width - prog1 * (this.obs_frame.width + 2 * frame.width));
                ovr_y = 0;
            }
            else
            {
                src_x = (int)(prog1 * frame.width);
                src_y = 0;
                ovr_x = (int)(frame.width - prog0 * (this.obs_frame.width + 2 * frame.width));
                ovr_y = 0;
            }

            if (this.direction == ObscuredWipeTransitionDirection.East || this.direction == ObscuredWipeTransitionDirection.South)
            {
                Frame tmpFrame = from_frame;
                from_frame = to_frame;
                to_frame = tmpFrame;
            }

            Frame.copy_rect(frame, 0, 0, from_frame, 0, 0, from_frame.width, from_frame.height, DMDBlendMode.DMDBlendModeCopy);
            Frame.copy_rect(frame, src_x, src_y, to_frame, src_x, src_y, from_frame.width - src_x, from_frame.height - src_y, DMDBlendMode.DMDBlendModeCopy);
            Frame.copy_rect(frame, ovr_x, ovr_y, obs_frame, 0, 0, this.obs_frame.width, this.obs_frame.height, this.composite_op);

            return frame;
        }
示例#11
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        public AnimatedLayer(bool opaque = false, bool hold = true, bool repeat = false, int frame_time = 1, Frame[] frames = null)
            : base(opaque)
        {
            this.hold = hold;
            this.repeat = repeat;

            this.frames = frames;

            this.frame_time = frame_time;
            this.frame_time_counter = frame_time;
            this.frame_listeners = new List<Pair<int, Delegate>>();
            this.reset();
        }
示例#12
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 public TextLayer(int x, int y, Font font, FontJustify justify, bool opaque = false)
     : base(opaque)
 {
     this.set_target_position(x, y);
     this.font = font;
     this.started_at = -1;
     this.seconds = -1;
     this.frame = null;
     this.frame_old = null;
     this.justify = justify;
     this.blink_frames = -1;
     this.blink_frames_counter = 0;
 }
示例#13
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 public void dmd_draw(dmd.Frame frame)
 {
     if (!dmdConfigured)
     {
         DMDConfig dmdConfig = new DMDConfig(kDMDColumns, kDMDRows);
         DMDConfigPopulateDefaults(ref dmdConfig);
         PinProc.PRDMDUpdateConfig(ProcHandle, ref dmdConfig);
         dmdConfigured = true;
     }
     //dmd_draw(testFrame);
     byte[] dots = new byte[4 * kDMDColumns * kDMDRows / 8];
     dmd.DMDGlobals.DMDFrameCopyPROCSubframes(ref frame.frame, dots, kDMDColumns, kDMDRows, 4, dmdMapping);
     dmd_draw(dots);
 }
示例#14
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        public override Frame transition_frame(Frame from_frame, Frame to_frame)
        {
            Frame frame = new Frame(from_frame.width, from_frame.height);
            int dst_x = 0;
            int dst_y = 0;
            int dst_x1 = 0;
            int dst_y1 = 0;

            double prog = this.progress;
            double prog1 = this.progress;

            if (this.in_out == true)
                prog = 1.0 - prog;
            else
                prog1 = 1.0 - prog1;

            if (direction == PushTransitionDirection.North)
            {
                dst_x = 0;
                dst_y = (int)(prog * frame.height);
                dst_x1 = 0;
                dst_y1 = (int)(-prog1 * frame.height);
            }
            else if (direction == PushTransitionDirection.South)
            {
                dst_x = 0;
                dst_y = (int)(-prog * frame.height);
                dst_x1 = 0;
                dst_y1 = (int)(prog1 * frame.height);
            }
            else if (direction == PushTransitionDirection.East)
            {
                dst_x = (int)(-prog * frame.width);
                dst_y = 0;
                dst_x1 = (int)(prog1 * frame.width);
                dst_y1 = 0;
            }
            else if (direction == PushTransitionDirection.West)
            {
                dst_x = (int)(prog * frame.width);
                dst_y = 0;
                dst_x1 = (int)(-prog1 * frame.width);
                dst_y1 = 0;
            }
            Frame.copy_rect(frame, dst_x, dst_y, to_frame, 0, 0, from_frame.width, from_frame.height, DMDBlendMode.DMDBlendModeCopy);
            Frame.copy_rect(frame, dst_x1, dst_y1, from_frame, 0, 0, from_frame.width, from_frame.height, DMDBlendMode.DMDBlendModeCopy);

            return frame;
        }
示例#15
0
 /// <summary>
 /// Composites the next frame of this layer onto the given target buffer.
 /// Called by DisplayController.update()
 /// Generally subclasses should not override this method. Implement next_frame() instead
 /// </summary>
 /// <param name="target"></param>
 /// <returns></returns>
 public virtual Frame composite_next(Frame target)
 {
     Frame src = next_frame();
     if (src != null)
     {
         if (transition != null)
         {
             src = this.transition.next_frame(target, src);
         }
         // src not all zeroes
         // Target = all zeros here
         Frame.copy_rect(target, (int)(this.target_x + this.target_x_offset), (int)(this.target_y + this.target_y_offset), src, 0, 0, src.width, src.height, this.composite_op);
     }
     return src;
 }
示例#16
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文件: Font.cs 项目: Compy/NetProcGame
        /// <summary>
        /// Uses this fonts characters to draw the given string at the given position
        /// </summary>
        public void draw(Frame frame, string text, int x, int y)
        {
            foreach (char ch in text)
            {
                int char_offset = (int)ch - (int)' ';
                if (char_offset < 0 || char_offset >= 96)
                    continue;

                int char_x = this.char_size * (char_offset % 10);
                int char_y = this.char_size * (char_offset / 10);
                int width = this.char_widths[(int)char_offset];
                Frame.copy_rect(frame, x, y, this.bitmap, char_x, char_y, width, this.char_size, this.composite_op);
                x += width + this.tracking;
            }
        }
示例#17
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        public CrossFadeTransition(int width, int height)
        {
            this.width = width;
            this.height = height;
            this.progress_per_frame = 1.0 / 45.0;

            // Create the frames that will be used in the composite operations
            this.frames = new List<Frame>();
            for (int i = 0; i < 16; i++)
            {
                Frame frame = new Frame(width, height);
                frame.fill_rect(0, 0, width, height, (byte)i);
                this.frames.Add(frame);
            }
        }
示例#18
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        public PanningLayer(int width, int height, Frame frame, Pair<int, int> origin, Pair<int, int> translate, bool bounce = true)
        {
            this.buffer = new Frame(width, height);
            this.frame = frame;
            this.origin = origin;
            this.original_origin = origin;
            this.translate = translate;
            this.bounce = bounce;
            this.tick = 0;

            // make sure the translate value doesnt cause us to do any strange movements
            if (width == frame.width)
                this.translate = new Pair<int, int>(0, this.translate.Second);
            if (height == frame.height)
                this.translate = new Pair<int, int>(this.translate.First, 0);
        }
示例#19
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        public override Frame transition_frame(Frame from_frame, Frame to_frame)
        {
            Frame frame = new Frame(from_frame.width, from_frame.height);
            double prog0 = this.progress;
            double prog1 = this.progress;

            int src_x = 0;
            int src_y = 0;

            if (this.in_out == false)
                prog0 = 1.0 - prog0;
            else
                prog1 = 1.0 - prog1;

            if (this.direction == WipeTransitionDirection.North)
            {
                src_x = 0;
                src_y = (int)(prog1 * frame.height);
            }
            else if (this.direction == WipeTransitionDirection.South)
            {
                src_x = 0;
                src_y = (int)(prog0 * frame.height);
            }
            else if (this.direction == WipeTransitionDirection.East)
            {
                src_x = (int)(prog0 * frame.width);
                src_y = 0;
            }
            else if (this.direction == WipeTransitionDirection.East)
            {
                src_x = (int)(prog1 * frame.width);
                src_y = 0;
            }
            if (this.direction == WipeTransitionDirection.East || this.direction == WipeTransitionDirection.South)
            {
                Frame tmpFrame = from_frame;
                from_frame = to_frame;
                to_frame = tmpFrame;
            }
            Frame.copy_rect(frame, 0, 0, from_frame, 0, 0, from_frame.width, from_frame.height, DMDBlendMode.DMDBlendModeCopy);
            Frame.copy_rect(frame, src_x, src_y, to_frame, src_x, src_y, from_frame.width, from_frame.height, DMDBlendMode.DMDBlendModeCopy);

            return frame;
        }
示例#20
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        public override Frame transition_frame(Frame from_frame, Frame to_frame)
        {
            // Calculate the frame index
            int index = 0;
            if (this.in_out == true)
                index = (int)(this.progress * (frames.Count - 1));
            else
                index = (int)((1.0 - this.progress) * (frames.Count - 1));

            // Subtract the respective reference frame from each of the input frames
            from_frame = from_frame.copy();
            Frame.copy_rect(from_frame, 0, 0, this.frames[index], 0, 0, this.width, this.height, DMDBlendMode.DMDBlendModeSubtract);
            to_frame = to_frame.copy();
            Frame.copy_rect(to_frame, 0, 0, this.frames[frames.Count - (index + 1)], 0, 0, this.width, this.height, DMDBlendMode.DMDBlendModeSubtract);
            // Add the results together
            Frame.copy_rect(from_frame, 0, 0, to_frame, 0, 0, this.width, this.height, DMDBlendMode.DMDBlendModeAdd);
            return from_frame;
        }
示例#21
0
 public override Frame next_frame()
 {
     if (this.blink_frames > 0)
     {
         if (this.blink_frames_counter == 0)
         {
             this.blink_frames_counter = this.blink_frames;
             if (this.frame == null)
                 this.frame = this.frame_old;
             else
             {
                 this.frame_old = this.frame;
                 this.frame = null;
             }
         }
         else
             this.blink_frames_counter--;
     }
     return this.frame;
 }
示例#22
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        public void populate_from_dmd_file(string filename)
        {
            BinaryReader br = new BinaryReader(File.Open(filename, FileMode.Open));
            long file_length = br.BaseStream.Length;
            br.BaseStream.Seek(4, SeekOrigin.Begin); // Skip over the 4 byte DMD header
            int frame_count = br.ReadInt32();
            this.width = (int)br.ReadInt32();
            this.height = (int)br.ReadInt32();

            if (file_length != 16 + this.width * this.height * frame_count)
                throw new Exception("File size inconsistent with header information. Old or incompatible file format?");

            for (int frame_index = 0; frame_index < frame_count; frame_index++)
            {
                byte[] frame = br.ReadBytes((int)(this.width * this.height));
                Frame new_frame = new Frame(this.width, this.height);
                new_frame.set_data(frame);
                this.frames.Add(new_frame);
            }
        }
示例#23
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 /// <summary>
 /// Applies the transition and increments the progress if the transition is running.
 /// Returns the resulting frame object.
 /// </summary>
 public virtual Frame next_frame(Frame from_frame, Frame to_frame)
 {
     this.progress = Math.Max(0.0, Math.Min(1.0, this.progress + this.progress_mult * this.progress_per_frame));
     if (this.progress <= 0.0)
     {
         if (this.in_out == true)
             return from_frame;
         else
             return to_frame;
     }
     if (this.progress >= 1.0)
     {
         if (this.completed_handler != null)
             this.completed_handler.DynamicInvoke();
         if (this.in_out == true)
             return to_frame;
         else
             return from_frame;
     }
     return this.transition_frame(from_frame, to_frame);
 }
示例#24
0
 public override Frame next_frame()
 {
     if (this.started_at == -1)
         this.started_at = Time.GetTime();
     if ((this.seconds != -1) && (this.started_at + this.seconds < Time.GetTime()))
         this.frame = null;
     else if (this.blink_frames > 0)
     {
         if (this.blink_frames_counter == 0)
         {
             this.blink_frames_counter = this.blink_frames;
             if (this.frame == null)
                 this.frame = this.frame_old;
             else
             {
                 this.frame_old = this.frame;
                 this.frame = null;
             }
         }
         else
             this.blink_frames_counter--;
     }
     return this.frame;
 }
示例#25
0
 /// <summary>
 /// Applies the transition at the current progress value.
 /// 
 /// Subclasses should override this method to provide more interesting transition effects.
 /// base implementation simply returns the from_frame
 /// </summary>
 public virtual Frame transition_frame(Frame from_frame, Frame to_frame)
 {
     return from_frame;
 }
示例#26
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 public Frame copy()
 {
     Frame frame = new Frame(width, height);
     frame.set_data(this.get_data());
     return frame;
 }
示例#27
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        /// <summary>
        /// Iterates over 'GameController.Modes' from lowest to highest and composites a DMD image for this
        /// point in time by checking for a layer attribute on each Mode class.
        /// 
        /// If the mode has a layer attribute, that layer's composite_next method is called to apply that layer's
        /// next frame to the frame in progress.
        /// </summary>
        public void update()
        {
            List<Layer> layers = new List<Layer>();
            foreach (Mode mode in this.game.Modes.Modes)
            {
                if (mode.layer != null)
                {
                    layers.Add(mode.layer);
                    if (mode.layer.opaque) break;
                }
            }

            Frame frame = new Frame(this.width, this.height);
            for (int i = layers.Count - 1; i >= 0; i--)
            {
                if (layers[i].enabled)
                    layers[i].composite_next(frame);
            }
            if (this.message_layer != null)
            {
                this.message_layer.composite_next(frame);
            }
            if (frame != null && this.frame_handlers != null)
            {
                foreach (DMDFrameHandler handler in this.frame_handlers)
                {
                    handler.DynamicInvoke(frame);
                }
            }
        }
示例#28
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文件: Font.cs 项目: Compy/NetProcGame
        /// <summary>
        /// Loads a font from a dmd file. Fonts are stored in .dmd files with frame 0 containing
        /// the bitmap data and frame 1 containing the character widths. 96 characters (32..127, ASCII 
        /// printables) are stored in a 10x10 grid starting with space (' ') in the upper left at 0,0
        /// The character widths are stored in the second frame within the raw bitmap data in bytes 0-95
        /// </summary>
        /// <param name="filename"></param>
        public void load(string filename)
        {
            this.char_widths = new List<int>();
            this._anim.load(filename, false);

            if (this._anim.width != this._anim.height)
                throw new Exception("Width != Height");

            if (this._anim.frames.Count == 1)
            {
                // We allow 1 frame for handmade fonts.
                // This is so that they can be loaded as a basic bitmap, have their char widths modified
                // then be saved (TODO)
                this._anim.frames.Add(new Frame(this._anim.width, this._anim.height));
            }
            else if (this._anim.frames.Count != 2)
            {
                throw new Exception("Expected 2 frames, got " + this._anim.frames.Count.ToString());
            }
            this.char_size = (this._anim.width / 10);
            this.bitmap = this._anim.frames[0];
            for (int i = 0; i < 96; i++)
            {
                this.char_widths.Add(this._anim.frames[1].get_dot(i % _anim.width, i / _anim.width));
            }
        }
示例#29
0
        /// <summary>
        /// Displays the given message for the given number of seconds
        /// </summary>
        public void set_text(string text, int seconds = -1, int blink_frames = -1)
        {
            this.started_at = -1;
            this.seconds = seconds;
            this.blink_frames = blink_frames;
            this.blink_frames_counter = this.blink_frames;

            if (text == "")
                this.frame = null;
            else
            {
                Pair<int, int> font_size = this.font.size(text);
                this.frame = new Frame(font_size.First, font_size.Second);
                this.font.draw(this.frame, text, 0, 0);
                if (this.justify == FontJustify.Left)
                {
                    this.target_x_offset = 0;
                    this.target_y_offset = 0;
                }
                else if (this.justify == FontJustify.Right)
                {
                    this.target_x_offset = (127 - font_size.First);
                    this.target_y_offset = 0;
                }
                else if (this.justify == FontJustify.Center)
                {
                    this.target_x_offset = (int)-(font_size.First / 2);
                    this.target_y_offset = 0;
                }
            }
        }
示例#30
0
 public FrameLayer(bool opaque = false, Frame frame = null)
     : base(opaque)
 {
     this.frame = frame;
 }