/// <summary> /// Write to a log /// </summary> /// <param name="content">the content to log</param> /// <param name="channel">which log to append it to</param> /// <param name="keepItQuiet">Announce it in game or not</param> public void WriteToLog(string content, string channel, bool beQuiet = false) { //Write to the log file first WriteLine(content, channel); //Quiet means only write to file, non-quiet means write to whomever is subscribed if (!beQuiet) { //write to people in game IEnumerable <IPlayer> peeps = LiveCache.GetAll <IPlayer>().Where(peep => peep.Template <IPlayerTemplate>() != null && peep.Template <IPlayerTemplate>().Account != null && peep.Template <IPlayerTemplate>().Account.LogChannelSubscriptions.Contains(channel)); foreach (IPlayer peep in peeps) { peep.WriteTo(new string[] { content }); } } }
/// <summary> /// Write to a log /// </summary> /// <param name="content">the content to log</param> /// <param name="channel">which log to append it to</param> /// <param name="keepItQuiet">Announce it in game or not</param> public void WriteToLog(string content, string channel, bool beQuiet = false) { //Write to the log file first WriteToFile(content, channel); //Quiet means only write to file, non-quiet means write to whomever is subscribed if (!beQuiet) { //write to people in game var peeps = LiveCache.GetAll <IPlayer>().Where(peep => ((ICharacter)peep.DataTemplate).Account.LogChannelSubscriptions.Contains(channel)); foreach (var peep in peeps) { peep.WriteTo(new string[] { content }); } //Low Priority TODO: Write to some source that can push to the web } }