示例#1
0
        protected override void XAttachPipe(Pipe pipe, bool icanhasall)
        {
            Debug.Assert(pipe != null);

            //  ZMQ_PAIR socket can only be connected to a single peer.
            //  The socket rejects any further connection requests.
            if (m_pipe == null)
                m_pipe = pipe;
            else
                pipe.Terminate (false);
        }
示例#2
0
        private void AttachPipe(Pipe pipe, bool icanhasall)
        {
            //  First, register the pipe so that we can terminate it later on.

            pipe.SetEventSink(this);
            m_pipes.Add(pipe);

            //  Let the derived socket type know about new pipe.
            XAttachPipe(pipe, icanhasall);

            //  If the socket is already being closed, ask any new pipes to terminate
            //  straight away.
            if (IsTerminating)
            {
                RegisterTermAcks(1);
                pipe.Terminate(false);
            }
        }
示例#3
0
 public void Hiccuped(Pipe pipe)
 {
     if (m_options.DelayAttachOnConnect)
         pipe.Terminate(false);
     else
         // Notify derived sockets of the hiccup
         XHiccuped(pipe);
 }
示例#4
0
        protected override bool XSend(ref Msg msg, SendReceiveOptions flags)
        {
            //  If this is the first part of the message it's the ID of the
            //  peer to send the message to.
            if (!m_moreOut)
            {
                Debug.Assert(m_currentOut == null);

                //  If we have malformed message (prefix with no subsequent message)
                //  then just silently ignore it.
                //  TODO: The connections should be killed instead.
                if (msg.HasMore)
                {
                    m_moreOut = true;

                    //  Find the pipe associated with the identity stored in the prefix.
                    //  If there's no such pipe just silently ignore the message, unless
                    //  mandatory is set.
                    Blob    identity = new Blob(msg.Data, msg.Size);
                    Outpipe op;

                    if (m_outpipes.TryGetValue(identity, out op))
                    {
                        m_currentOut = op.Pipe;
                        if (!m_currentOut.CheckWrite())
                        {
                            op.Active    = false;
                            m_currentOut = null;
                            if (m_mandatory)
                            {
                                m_moreOut = false;
                                return(false);
                            }
                        }
                    }
                    else if (m_mandatory)
                    {
                        m_moreOut = false;
                        throw NetMQException.Create(ErrorCode.EHOSTUNREACH);
                    }
                }

                //  Detach the message from the data buffer.
                msg.Close();
                msg.InitEmpty();

                return(true);
            }

            if (m_options.RawSocket)
            {
                msg.ResetFlags(MsgFlags.More);
            }

            //  Check whether this is the last part of the message.
            m_moreOut = msg.HasMore;

            //  Push the message into the pipe. If there's no out pipe, just drop it.
            if (m_currentOut != null)
            {
                // Close the remote connection if user has asked to do so
                // by sending zero length message.
                // Pending messages in the pipe will be dropped (on receiving term- ack)
                if (m_rawSocket && msg.Size == 0)
                {
                    m_currentOut.Terminate(false);
                    msg.Close();
                    msg.InitEmpty();
                    m_currentOut = null;
                    return(true);
                }

                bool ok = m_currentOut.Write(ref msg);
                if (!ok)
                {
                    m_currentOut = null;
                }
                else if (!m_moreOut)
                {
                    m_currentOut.Flush();
                    m_currentOut = null;
                }
            }
            else
            {
                msg.Close();
            }

            //  Detach the message from the data buffer.
            msg.InitEmpty();

            return(true);
        }