private void Unplug() { Debug.Assert(m_plugged); m_plugged = false; // Cancel all fd subscriptions. if (!m_inputError) { m_ioObject.RmFd(m_handle); } // Disconnect from I/O threads poller object. m_ioObject.Unplug(); // Disconnect from session object. if (m_encoder != null) { m_encoder.SetMsgSource(null); } if (m_decoder != null) { m_decoder.SetMsgSink(null); } m_session = null; }
private bool Handshake() { Debug.Assert(m_handshaking); // Receive the greeting. while (m_greetingBytesRead < GreetingSize) { ByteArraySegment greetingSegment = new ByteArraySegment(m_greeting, m_greetingBytesRead); int n = Read(greetingSegment, GreetingSize - m_greetingBytesRead); if (n == -1) { Error(); return(false); } if (n == 0) { return(false); } m_greetingBytesRead += n; // We have received at least one byte from the peer. // If the first byte is not 0xff, we know that the // peer is using unversioned protocol. if (m_greeting[0] != 0xff) { break; } if (m_greetingBytesRead < 10) { continue; } // Inspect the right-most bit of the 10th byte (which coincides // with the 'flags' field if a regular message was sent). // Zero indicates this is a header of identity message // (i.e. the peer is using the unversioned protocol). if ((m_greeting[9] & 0x01) == 0) { break; } // The peer is using versioned protocol. // Send the rest of the greeting, if necessary. if (!(((byte[])m_outpos) == ((byte[])m_greetingOutputBuffer) && m_outpos.Offset + m_outsize == GreetingSize)) { if (m_outsize == 0) { m_ioObject.SetPollout(m_handle); } m_outpos[m_outsize++] = 1; // Protocol version m_outpos[m_outsize++] = (byte)m_options.SocketType; } } // Is the peer using the unversioned protocol? // If so, we send and receive rests of identity // messages. if (m_greeting[0] != 0xff || (m_greeting[9] & 0x01) == 0) { m_encoder = new Encoder(Config.OutBatchSize, m_options.Endian); m_encoder.SetMsgSource(m_session); m_decoder = new Decoder(Config.InBatchSize, m_options.Maxmsgsize, m_options.Endian); m_decoder.SetMsgSink(m_session); // We have already sent the message header. // Since there is no way to tell the encoder to // skip the message header, we simply throw that // header data away. int headerSize = m_options.IdentitySize + 1 >= 255 ? 10 : 2; byte[] tmp = new byte[10]; ByteArraySegment bufferp = new ByteArraySegment(tmp); int bufferSize = headerSize; m_encoder.GetData(ref bufferp, ref bufferSize); Debug.Assert(bufferSize == headerSize); // Make sure the decoder sees the data we have already received. m_inpos = new ByteArraySegment(m_greeting); m_insize = m_greetingBytesRead; // To allow for interoperability with peers that do not forward // their subscriptions, we inject a phony subsription // message into the incomming message stream. To put this // message right after the identity message, we temporarily // divert the message stream from session to ourselves. if (m_options.SocketType == ZmqSocketType.Pub || m_options.SocketType == ZmqSocketType.Xpub) { m_decoder.SetMsgSink(this); } } else if (m_greeting[VersionPos] == 0) { // ZMTP/1.0 framing. m_encoder = new Encoder(Config.OutBatchSize, m_options.Endian); m_encoder.SetMsgSource(m_session); m_decoder = new Decoder(Config.InBatchSize, m_options.Maxmsgsize, m_options.Endian); m_decoder.SetMsgSink(m_session); } else { // v1 framing protocol. m_encoder = new V1Encoder(Config.OutBatchSize, m_session, m_options.Endian); m_decoder = new V1Decoder(Config.InBatchSize, m_options.Maxmsgsize, m_session, m_options.Endian); } // Start polling for output if necessary. if (m_outsize == 0) { m_ioObject.SetPollout(m_handle); } // Handshaking was successful. // Switch into the normal message flow. m_handshaking = false; return(true); }
private bool Handshake() { Debug.Assert(m_handshaking); // Receive the greeting. while (m_greetingBytesRead < GreetingSize) { ByteArraySegment greetingSegment = new ByteArraySegment(m_greeting, m_greetingBytesRead); int n = Read(greetingSegment, GreetingSize - m_greetingBytesRead); if (n == -1) { Error(); return false; } if (n == 0) return false; m_greetingBytesRead += n; // We have received at least one byte from the peer. // If the first byte is not 0xff, we know that the // peer is using unversioned protocol. if (m_greeting[0] != 0xff) break; if (m_greetingBytesRead < 10) continue; // Inspect the right-most bit of the 10th byte (which coincides // with the 'flags' field if a regular message was sent). // Zero indicates this is a header of identity message // (i.e. the peer is using the unversioned protocol). if ((m_greeting[9] & 0x01) == 0) break; // The peer is using versioned protocol. // Send the rest of the greeting, if necessary. if (!(((byte[]) m_outpos) == ((byte[]) m_greetingOutputBuffer) && m_outpos.Offset + m_outsize == GreetingSize)) { if (m_outsize == 0) m_ioObject.SetPollout(m_handle); m_outpos[m_outsize++] = 1; // Protocol version m_outpos[m_outsize++] = (byte) m_options.SocketType; } } // Is the peer using the unversioned protocol? // If so, we send and receive rests of identity // messages. if (m_greeting[0] != 0xff || (m_greeting[9] & 0x01) == 0) { m_encoder = new Encoder(Config.OutBatchSize); m_encoder.SetMsgSource(m_session); m_decoder = new Decoder(Config.InBatchSize, m_options.Maxmsgsize); m_decoder.SetMsgSink(m_session); // We have already sent the message header. // Since there is no way to tell the encoder to // skip the message header, we simply throw that // header data away. int headerSize = m_options.IdentitySize + 1 >= 255 ? 10 : 2; byte[] tmp = new byte[10]; ByteArraySegment bufferp = new ByteArraySegment(tmp); int bufferSize = headerSize; m_encoder.GetData(ref bufferp, ref bufferSize); Debug.Assert(bufferSize == headerSize); // Make sure the decoder sees the data we have already received. m_inpos = new ByteArraySegment(m_greeting); m_insize = m_greetingBytesRead; // To allow for interoperability with peers that do not forward // their subscriptions, we inject a phony subsription // message into the incomming message stream. To put this // message right after the identity message, we temporarily // divert the message stream from session to ourselves. if (m_options.SocketType == ZmqSocketType.Pub || m_options.SocketType == ZmqSocketType.Xpub) m_decoder.SetMsgSink(this); } else if (m_greeting[VersionPos] == 0) { // ZMTP/1.0 framing. m_encoder = new Encoder(Config.OutBatchSize); m_encoder.SetMsgSource(m_session); m_decoder = new Decoder(Config.InBatchSize, m_options.Maxmsgsize); m_decoder.SetMsgSink(m_session); } else { // v1 framing protocol. m_encoder = new V1Encoder(Config.OutBatchSize, m_session); m_decoder = new V1Decoder(Config.InBatchSize, m_options.Maxmsgsize, m_session); } // Start polling for output if necessary. if (m_outsize == 0) m_ioObject.SetPollout(m_handle); // Handshaking was successful. // Switch into the normal message flow. m_handshaking = false; return true; }