private bool AddHelper([CanBeNull] byte[] prefix, int start, int size, [NotNull] Pipe pipe) { // We are at the node corresponding to the prefix. We are done. if (size == 0) { bool result = m_pipes == null; if (m_pipes == null) m_pipes = new HashSet<Pipe>(); m_pipes.Add(pipe); return result; } Debug.Assert(prefix != null); byte currentCharacter = prefix[start]; if (currentCharacter < m_minCharacter || currentCharacter >= m_minCharacter + m_count) { // The character is out of range of currently handled // characters. We have to extend the table. if (m_count == 0) { m_minCharacter = currentCharacter; m_count = 1; m_next = null; } else if (m_count == 1) { int oldc = m_minCharacter; MultiTrie oldp = m_next[0]; m_count = (m_minCharacter < currentCharacter ? currentCharacter - m_minCharacter : m_minCharacter - currentCharacter) + 1; m_next = new MultiTrie[m_count]; m_minCharacter = Math.Min(m_minCharacter, currentCharacter); m_next[oldc - m_minCharacter] = oldp; } else if (m_minCharacter < currentCharacter) { // The new character is above the current character range. m_count = currentCharacter - m_minCharacter + 1; m_next = m_next.Resize(m_count, true); } else { // The new character is below the current character range. m_count = (m_minCharacter + m_count) - currentCharacter; m_next = m_next.Resize(m_count, false); m_minCharacter = currentCharacter; } } // If next node does not exist, create one. if (m_count == 1) { if (m_next == null) { m_next = new MultiTrie[1]; m_next[0] = new MultiTrie(); ++m_liveNodes; } return m_next[0].AddHelper(prefix, start + 1, size - 1, pipe); } else { if (m_next[currentCharacter - m_minCharacter] == null) { m_next[currentCharacter - m_minCharacter] = new MultiTrie(); ++m_liveNodes; } return m_next[currentCharacter - m_minCharacter].AddHelper(prefix, start + 1, size - 1, pipe); } }
public XPub([NotNull] Ctx parent, int threadId, int socketId) : base(parent, threadId, socketId) { m_options.SocketType = ZmqSocketType.Xpub; m_welcomeMessage = new Msg(); m_welcomeMessage.InitEmpty(); m_subscriptions = new MultiTrie(); m_distribution = new Distribution(); m_pendingMessages = new Queue<KeyValuePair<Msg, Pipe>>(); }
private bool AddHelper(byte[] prefix, int start, int size, Pipe pipe) { // We are at the node corresponding to the prefix. We are done. if (size == 0) { bool result = m_pipes == null; if (m_pipes == null) { m_pipes = new HashSet <Pipe>(); } m_pipes.Add(pipe); return(result); } Debug.Assert(prefix != null); byte currentCharacter = prefix[start]; if (currentCharacter < m_minCharacter || currentCharacter >= m_minCharacter + m_count) { // The character is out of range of currently handled // characters. We have to extend the table. if (m_count == 0) { m_minCharacter = currentCharacter; m_count = 1; m_next = null; } else if (m_count == 1) { int oldc = m_minCharacter; MultiTrie oldp = m_next[0]; m_count = (m_minCharacter < currentCharacter ? currentCharacter - m_minCharacter : m_minCharacter - currentCharacter) + 1; m_next = new MultiTrie[m_count]; m_minCharacter = Math.Min(m_minCharacter, currentCharacter); m_next[oldc - m_minCharacter] = oldp; } else if (m_minCharacter < currentCharacter) { // The new character is above the current character range. m_count = currentCharacter - m_minCharacter + 1; m_next = m_next.Resize(m_count, true); } else { // The new character is below the current character range. m_count = (m_minCharacter + m_count) - currentCharacter; m_next = m_next.Resize(m_count, false); m_minCharacter = currentCharacter; } } // If next node does not exist, create one. if (m_count == 1) { if (m_next == null) { m_next = new MultiTrie[1]; m_next[0] = new MultiTrie(); ++m_liveNodes; } return(m_next[0].AddHelper(prefix, start + 1, size - 1, pipe)); } else { if (m_next[currentCharacter - m_minCharacter] == null) { m_next[currentCharacter - m_minCharacter] = new MultiTrie(); ++m_liveNodes; } return(m_next[currentCharacter - m_minCharacter].AddHelper(prefix, start + 1, size - 1, pipe)); } }
private bool RemoveHelper([NotNull] Pipe pipe, [NotNull] byte[] buffer, int bufferSize, int maxBufferSize, [NotNull] MultiTrieDelegate func, [CanBeNull] object arg) { // Remove the subscription from this node. if (m_pipes != null && m_pipes.Remove(pipe) && m_pipes.Count == 0) { func(pipe, buffer, bufferSize, arg); m_pipes = null; } // Adjust the buffer. if (bufferSize >= maxBufferSize) { maxBufferSize = bufferSize + 256; Array.Resize(ref buffer, maxBufferSize); } // If there are no subnodes in the trie, return. if (m_count == 0) { return(true); } // If there's one subnode (optimisation). if (m_count == 1) { buffer[bufferSize] = (byte)m_minCharacter; bufferSize++; m_next[0].RemoveHelper(pipe, buffer, bufferSize, maxBufferSize, func, arg); // Prune the node if it was made redundant by the removal if (m_next[0].IsRedundant) { m_next = null; m_count = 0; --m_liveNodes; Debug.Assert(m_liveNodes == 0); } return(true); } // If there are multiple subnodes. // New min non-null character in the node table after the removal int newMin = m_minCharacter + m_count - 1; // New max non-null character in the node table after the removal int newMax = m_minCharacter; for (int currentCharacter = 0; currentCharacter != m_count; currentCharacter++) { buffer[bufferSize] = (byte)(m_minCharacter + currentCharacter); if (m_next[currentCharacter] != null) { m_next[currentCharacter].RemoveHelper(pipe, buffer, bufferSize + 1, maxBufferSize, func, arg); // Prune redundant nodes from the mtrie if (m_next[currentCharacter].IsRedundant) { m_next[currentCharacter] = null; Debug.Assert(m_liveNodes > 0); --m_liveNodes; } else { // The node is not redundant, so it's a candidate for being // the new min/max node. // // We loop through the node array from left to right, so the // first non-null, non-redundant node encountered is the new // minimum index. Conversely, the last non-redundant, non-null // node encountered is the new maximum index. if (currentCharacter + m_minCharacter < newMin) { newMin = currentCharacter + m_minCharacter; } if (currentCharacter + m_minCharacter > newMax) { newMax = currentCharacter + m_minCharacter; } } } } Debug.Assert(m_count > 1); // Free the node table if it's no longer used. if (m_liveNodes == 0) { m_next = null; m_count = 0; } // Compact the node table if possible else if (m_liveNodes == 1) { // If there's only one live node in the table we can // switch to using the more compact single-node // representation Debug.Assert(newMin == newMax); Debug.Assert(newMin >= m_minCharacter && newMin < m_minCharacter + m_count); MultiTrie node = m_next[newMin - m_minCharacter]; Debug.Assert(node != null); m_next = null; m_next = new[] { node }; m_count = 1; m_minCharacter = newMin; } else if (m_liveNodes > 1 && (newMin > m_minCharacter || newMax < m_minCharacter + m_count - 1)) { Debug.Assert(newMax - newMin + 1 > 1); MultiTrie[] oldTable = m_next; Debug.Assert(newMin > m_minCharacter || newMax < m_minCharacter + m_count - 1); Debug.Assert(newMin >= m_minCharacter); Debug.Assert(newMax <= m_minCharacter + m_count - 1); Debug.Assert(newMax - newMin + 1 < m_count); m_count = newMax - newMin + 1; m_next = new MultiTrie[m_count]; Array.Copy(oldTable, (newMin - m_minCharacter), m_next, 0, m_count); m_minCharacter = newMin; } return(true); }
private bool RemoveHelper(byte[] prefix, int start, int size, Pipe pipe) { if (size == 0) { if (m_pipes != null) { bool erased = m_pipes.Remove(pipe); Debug.Assert(erased); if (m_pipes.Count == 0) { m_pipes = null; } } return(m_pipes == null); } byte currentCharacter = prefix[start]; if (m_count == 0 || currentCharacter < m_minCharacter || currentCharacter >= m_minCharacter + m_count) { return(false); } MultiTrie nextNode = m_count == 1 ? m_next[0] : m_next[currentCharacter - m_minCharacter]; if (nextNode == null) { return(false); } bool ret = nextNode.RemoveHelper(prefix, start + 1, size - 1, pipe); if (nextNode.IsRedundant) { Debug.Assert(m_count > 0); if (m_count == 1) { m_next = null; m_count = 0; --m_liveNodes; Debug.Assert(m_liveNodes == 0); } else { m_next[currentCharacter - m_minCharacter] = null; Debug.Assert(m_liveNodes > 1); --m_liveNodes; // Compact the table if possible if (m_liveNodes == 1) { // If there's only one live node in the table we can // switch to using the more compact single-node // representation int i; for (i = 0; i < m_count; ++i) { if (m_next[i] != null) { break; } } Debug.Assert(i < m_count); m_minCharacter += i; m_count = 1; MultiTrie old = m_next[i]; m_next = new[] { old }; } else if (currentCharacter == m_minCharacter) { // We can compact the table "from the left" int i; for (i = 1; i < m_count; ++i) { if (m_next[i] != null) { break; } } Debug.Assert(i < m_count); m_minCharacter += i; m_count -= i; m_next = m_next.Resize(m_count, false); } else if (currentCharacter == m_minCharacter + m_count - 1) { // We can compact the table "from the right" int i; for (i = 1; i < m_count; ++i) { if (m_next[m_count - 1 - i] != null) { break; } } Debug.Assert(i < m_count); m_count -= i; m_next = m_next.Resize(m_count, true); } } } return(ret); }