/// <summary> /// receive/send message complete an asynchronous operation /// </summary> /// <param name="sender"></param> /// <param name="asyncEventArgs"></param> void IO_Completed(object sender, SocketAsyncEventArgs asyncEventArgs) { AsyncSocketUserToken userToken = asyncEventArgs.UserToken as AsyncSocketUserToken; try { lock (userToken) { if (asyncEventArgs.LastOperation == SocketAsyncOperation.Receive) { userToken.ActiveDateTime = DateTime.Now; ProcessReceive(asyncEventArgs); } else if (asyncEventArgs.LastOperation == SocketAsyncOperation.Send) { ProcessSend(asyncEventArgs); } else { throw new ArgumentException( "The last operation completed on the socket was not a receive or send"); } } } catch (Exception E) { Program.Logger.ErrorFormat("IO_Completed {0} error, message: {1}", userToken.ConnectSocket, E.Message); Program.Logger.Error(E.StackTrace); Console.WriteLine("IO_Completed {0} error, message: {1}", userToken.ConnectSocket, E.Message); Console.WriteLine(E.StackTrace); } }
public void Remove(AsyncSocketUserToken userToken) { lock (m_list) { m_list.Remove(userToken); } }
public void CloseClientSocket(AsyncSocketUserToken userToken) { if (userToken.ConnectSocket == null) { return; } string socketInfo = string.Format("Local Address: {0} Remote Address: {1}", userToken.ConnectSocket.LocalEndPoint, userToken.ConnectSocket.RemoteEndPoint); Program.Logger.InfoFormat("Client connection disconnected. {0}", socketInfo); Console.WriteLine("Client connection disconnected. {0}", socketInfo); try { userToken.ConnectSocket.Shutdown(SocketShutdown.Both); } catch (Exception E) { Program.Logger.ErrorFormat("CloseClientSocket Disconnect client {0} error, message: {1}", socketInfo, E.Message); Console.WriteLine("CloseClientSocket Disconnect client {0} error, message: {1}", socketInfo, E.Message); } userToken.ConnectSocket.Close(); userToken.ConnectSocket = null; //释放引用,并清理缓存,包括释放协议对象等资源 m_maxNumberAcceptedClients.Release(); m_asyncSocketUserTokenPool.Push(userToken); m_asyncSocketUserTokenList.Remove(userToken); }
public void Add(AsyncSocketUserToken userToken) { lock (m_list) { m_list.Add(userToken); } }
public void CopyList(ref AsyncSocketUserToken[] array) { lock (m_list) { array = new AsyncSocketUserToken[m_list.Count]; m_list.CopyTo(array); } }
public void Push(AsyncSocketUserToken item) { if (item == null) { throw new ArgumentException("Items added to a AsyncSocketUserToken cannot be null"); } lock (m_pool) { m_pool.Push(item); } }
/// <summary> /// 根据最大连接数,,初始化SOCKET连接池,并入栈,完成端口绑定RECIVE/SEND /// </summary> public void Init() { //预分配一组,可以重复使用的SOCKET连接池 AsyncSocketUserToken userToken; for (int i = 0; i < m_numConnections; i++) //按照连接数建立读写对象 { userToken = new AsyncSocketUserToken(m_receiveBufferSize); userToken.ReceiveEventArgs.Completed += new EventHandler <SocketAsyncEventArgs>(IO_Completed); userToken.SendEventArgs.Completed += new EventHandler <SocketAsyncEventArgs>(IO_Completed); m_asyncSocketUserTokenPool.Push(userToken); } }
/// <summary> /// 协议类绑定 /// </summary> /// <param name="userToken"></param> private void BuildingSocketInvokeElement(AsyncSocketUserToken userToken) { //todo:可以根据端口绑定相应的处理协议,待添加 //气体传感器协议 // userToken.AsyncSocketInvokeElement = new HWSmellSensor(this,userToken); //土壤传感器协议 userToken.AsyncSocketInvokeElement = new LHSoilSensor(this, userToken); if (userToken.AsyncSocketInvokeElement != null) { Program.Logger.InfoFormat("Building socket invoke element {0}.Local Address: {1}, Remote Address: {2}", userToken.AsyncSocketInvokeElement, userToken.ConnectSocket.LocalEndPoint, userToken.ConnectSocket.RemoteEndPoint); } }
private void ProcessReceive(SocketAsyncEventArgs receiveEventArgs) { // Console.WriteLine("begin ProcessReceive "); AsyncSocketUserToken userToken = receiveEventArgs.UserToken as AsyncSocketUserToken; if (userToken.ConnectSocket == null) { return; } userToken.ActiveDateTime = DateTime.Now; if (userToken.ReceiveEventArgs.BytesTransferred > 0 && userToken.ReceiveEventArgs.SocketError == SocketError.Success) { int offset = userToken.ReceiveEventArgs.Offset; int count = userToken.ReceiveEventArgs.BytesTransferred; if ((userToken.AsyncSocketInvokeElement == null) & (userToken.ConnectSocket != null)) //存在Socket对象,并且没有绑定协议对象,则进行协议对象绑定 { //todo:根据端口绑定协议对像 BuildingSocketInvokeElement(userToken); } if (count > 0) //处理接收数据 { if (!userToken.AsyncSocketInvokeElement.ProcessReceive(userToken.ReceiveEventArgs.Buffer, offset, count)) { //如果处理数据返回失败,则断开连接 CloseClientSocket(userToken); } else //否则投递下次接受数据请求 { bool willRaiseEvent = userToken.ConnectSocket.ReceiveAsync(userToken.ReceiveEventArgs); //投递接收请求 if (!willRaiseEvent) { ProcessReceive(userToken.ReceiveEventArgs); } } } else { bool willRaiseEvent = userToken.ConnectSocket.ReceiveAsync(userToken.ReceiveEventArgs); //投递接收请求 if (!willRaiseEvent) { ProcessReceive(userToken.ReceiveEventArgs); } } } else { CloseClientSocket(userToken); } //Console.WriteLine("end ProcessReceive "); }
public AsyncSocketInvokeElement(AsyncSocketServer asyncSocketServer, AsyncSocketUserToken asyncSocketUserToken) { m_asyncSocketServer = asyncSocketServer; // AsyncSocketUserToken.SendAsyncState = false; m_asyncSocketUserToken = asyncSocketUserToken; m_netByteOrder = false; m_incomingDataParser = new IncomingDataParser(); m_outgoingDataAssembler = new OutgoingDataAssembler(); m_sendAsync = false; m_connectDT = DateTime.UtcNow; m_activeDT = DateTime.UtcNow; }
private bool ProcessSend(SocketAsyncEventArgs sendEventArgs) { AsyncSocketUserToken userToken = sendEventArgs.UserToken as AsyncSocketUserToken; if (userToken.AsyncSocketInvokeElement == null) { return(false); } // userToken.ActiveDateTime = DateTime.Now; if (sendEventArgs.SocketError == SocketError.Success) { return(userToken.AsyncSocketInvokeElement.SendCompleted()); //调用子类回调函数 } else { CloseClientSocket(userToken); return(false); } }
/// <summary> /// 处理接收到的SOCKET,添加至连接表,并投递接收请求。 /// </summary> /// <param name="acceptEventArgs"></param> private void ProcessAccept(SocketAsyncEventArgs acceptEventArgs) { Console.WriteLine(System.DateTime.Now + " ProcessAccept"); Program.Logger.InfoFormat("Client connection accepted. Local Address: {0}, Remote Address: {1}", acceptEventArgs.AcceptSocket.LocalEndPoint, acceptEventArgs.AcceptSocket.RemoteEndPoint); Console.WriteLine("Client connection accepted. Local Address: {0}, Remote Address: {1}", acceptEventArgs.AcceptSocket.LocalEndPoint, acceptEventArgs.AcceptSocket.RemoteEndPoint); AsyncSocketUserToken userToken = m_asyncSocketUserTokenPool.Pop(); m_asyncSocketUserTokenList.Add(userToken); //添加到正在连接列表 userToken.ConnectSocket = acceptEventArgs.AcceptSocket; userToken.ConnectDateTime = DateTime.Now; //todo:后期需要根据收到的心跳包特殊定制: userToken.StrQueryCommand = "0102030405060708090001020304050607080900"; try { bool willRaiseEvent = userToken.ConnectSocket.ReceiveAsync(userToken.ReceiveEventArgs); //投递接收请求 if (!willRaiseEvent) { lock (userToken) { ProcessReceive(userToken.ReceiveEventArgs); } } } catch (Exception E) { Program.Logger.ErrorFormat("Accept client {0} error, message: {1}", userToken.ConnectSocket, E.Message); Program.Logger.Error(E.StackTrace); Console.WriteLine("Accept client {0} error, message: {1}", userToken.ConnectSocket, E.Message); } StartAccept(acceptEventArgs); //把当前异步事件释放,等待下次连接 }