public bool DoSendResult(byte[] buffer, int offset, int count) { string commandText = m_outgoingDataAssembler.GetProtocolText(); byte[] bufferUTF8 = Encoding.UTF8.GetBytes(commandText); int totalLength = sizeof(int) + bufferUTF8.Length + count; //获取总大小 AsyncSendBufferManager asyncSendBufferManager = m_asyncSocketUserToken.SendBuffer; asyncSendBufferManager.StartPacket(); asyncSendBufferManager.DynamicBufferManager.WriteInt(totalLength, false); //写入总大小 asyncSendBufferManager.DynamicBufferManager.WriteInt(bufferUTF8.Length, false); //写入命令大小 asyncSendBufferManager.DynamicBufferManager.WriteBuffer(bufferUTF8); //写入命令内容 asyncSendBufferManager.DynamicBufferManager.WriteBuffer(buffer, offset, count); //写入二进制数据 asyncSendBufferManager.EndPacket(); bool result = true; if (!m_asyncSocketUserToken.SendAsyncState) { int packetOffset = 0; int packetCount = 0; if (asyncSendBufferManager.GetFirstPacket(ref packetOffset, ref packetCount)) { m_asyncSocketUserToken.SendAsyncState = true; result = m_asyncSocketServer.SendAsyncEvent(m_asyncSocketUserToken.ConnectSocket, m_asyncSocketUserToken.SendEventArgs, asyncSendBufferManager.DynamicBufferManager.Buffer, packetOffset, packetCount); } } return(result); }
public AsyncSocketUserToken(int asyncReceiveBufferSize) { m_connectSocket = null; m_asyncSocketInvokeElement = null; m_receiveEventArgs = new SocketAsyncEventArgs(); m_receiveEventArgs.UserToken = this; m_asyncReceiveBuffer = new byte[asyncReceiveBufferSize]; m_receiveEventArgs.SetBuffer(m_asyncReceiveBuffer, 0, m_asyncReceiveBuffer.Length); m_sendEventArgs = new SocketAsyncEventArgs(); m_sendEventArgs.UserToken = this; m_receiveBuffer = new DynamicBufferManager(ProtocolConst.InitBufferSize); m_sendBuffer = new AsyncSendBufferManager(ProtocolConst.InitBufferSize);; }
public bool DoSendBuffer(byte[] buffer, int offset, int count) //不是按包格式下发一个内存块,用于日志这类下发协议 { AsyncSendBufferManager asyncSendBufferManager = m_asyncSocketUserToken.SendBuffer; asyncSendBufferManager.StartPacket(); asyncSendBufferManager.DynamicBufferManager.WriteBuffer(buffer, offset, count); asyncSendBufferManager.EndPacket(); bool result = true; if (!m_asyncSocketUserToken.SendAsyncState) { int packetOffset = 0; int packetCount = 0; if (asyncSendBufferManager.GetFirstPacket(ref packetOffset, ref packetCount)) { m_asyncSocketUserToken.SendAsyncState = true; result = m_asyncSocketServer.SendAsyncEvent(m_asyncSocketUserToken.ConnectSocket, m_asyncSocketUserToken.SendEventArgs, asyncSendBufferManager.DynamicBufferManager.Buffer, packetOffset, packetCount); } } return(result); }
public virtual bool SendCompleted() { m_activeDT = DateTime.UtcNow; m_asyncSocketUserToken.SendAsyncState = false; // Console.WriteLine("public virtual bool SendCompleted(): m_asyncSocketUserToken.SendAsyncState = false;"); AsyncSendBufferManager asyncSendBufferManager = m_asyncSocketUserToken.SendBuffer; asyncSendBufferManager.ClearFirstPacket(); //清除已发送的包 int offset = 0; int count = 0; if (asyncSendBufferManager.GetFirstPacket(ref offset, ref count)) { // m_sendAsync = true; m_asyncSocketUserToken.SendAsyncState = true; Console.WriteLine("public virtual bool SendCompleted():m_asyncSocketUserToken.SendAsyncState = true;"); return(m_asyncSocketServer.SendAsyncEvent(m_asyncSocketUserToken.ConnectSocket, m_asyncSocketUserToken.SendEventArgs, asyncSendBufferManager.DynamicBufferManager.Buffer, offset, count)); } else { return(SendCallback()); } }