public float PeekFloat(bool useHalfPrecision = true) { if (useHalfPrecision) { return(HalfPrecision.Decompress((ushort)Peek(16))); } var union = new Utils.FloatUintUnion { uint32 = Peek(32) }; return(union.single); }
public BitBuffer AddFloat(float value, bool useHalfPrecision = true) { if (useHalfPrecision) { Add(16, HalfPrecision.Compress(value)); } else { var union = new Utils.FloatUintUnion { single = value }; Add(32, union.uint32); } return(this); }