/// <summary> /// Creates a deep copy of this object. This is recommended for whenever you want to hold onto a reference /// of this object for an extended period without having to worry about if it changes. /// </summary> /// <returns>A deep copy of this object.</returns> public GuildInviteStatus DeepCopy() { var ret = new GuildInviteStatus(); ret.Initialize(_guild, _inviteTime); return(ret); }
/// <summary> /// Creates a deep copy of this object. This is recommended for whenever you want to hold onto a reference /// of this object for an extended period without having to worry about if it changes. /// </summary> /// <returns>A deep copy of this object.</returns> public GuildInviteStatus DeepCopy() { var ret = new GuildInviteStatus(); ret.Initialize(_guild, _inviteTime); return ret; }