/// <summary> /// Tries to parse the <see cref="GuildID"/> from a string. /// </summary> /// <param name="parser">The <see cref="Parser"/> to use.</param> /// <param name="value">The string to parse.</param> /// <param name="outValue">If this method returns true, contains the parsed <see cref="GuildID"/>.</param> /// <returns>True if the parsing was successfully; otherwise false.</returns> public static bool TryParse(this Parser parser, string value, out GuildID outValue) { ushort tmp; var ret = parser.TryParse(value, out tmp); outValue = new GuildID(tmp); return(ret); }
/// <summary> /// Initializes a new instance of the <see cref="GuildBase"/> class. /// </summary> /// <param name="guildManager">The <see cref="IGuildManager"/> managing this guild.</param> /// <param name="id">The unique ID of the guild.</param> /// <param name="name">The unique name of the guild.</param> /// <param name="tag">The guild's unique tag.</param> protected GuildBase(IGuildManager guildManager, GuildID id, string name, string tag) { _guildManager = guildManager; _id = id; _name = name; _tag = tag; // ReSharper disable DoNotCallOverridableMethodsInConstructor Save(); // ReSharper restore DoNotCallOverridableMethodsInConstructor }
/// <summary> /// Gets the guild with the specified <paramref name="id"/>. /// </summary> /// <param name="id">The ID of the guild to get.</param> /// <returns>The guild with the specified <paramref name="id"/>, or null if the guild does not exist in this /// guild manager.</returns> public T GetGuild(GuildID id) { T ret; lock (_guildsSync) { if (!_guilds.TryGetValue(id, out ret)) { ret = null; } } return(ret); }
/// <summary> /// Writes a <see cref="GuildID"/> to a <see cref="IValueWriter"/>. /// </summary> /// <param name="valueWriter"><see cref="IValueWriter"/> to write to.</param> /// <param name="name">Unique name of the <see cref="GuildID"/> that will be used to distinguish it /// from other values when reading.</param> /// <param name="value"><see cref="GuildID"/> to write.</param> public static void Write(this IValueWriter valueWriter, string name, GuildID value) { value.Write(valueWriter, name); }
/// <summary> /// Writes a <see cref="GuildID"/> to a <see cref="BitStream"/>. /// </summary> /// <param name="bitStream"><see cref="BitStream"/> to write to.</param> /// <param name="value"><see cref="GuildID"/> to write.</param> public static void Write(this BitStream bitStream, GuildID value) { value.Write(bitStream); }
/// <summary> /// Reads the <see cref="GuildID"/> from an IValueReader. /// </summary> /// <param name="valueReader"><see cref="IValueReader"/> to read the <see cref="GuildID"/> from.</param> /// <param name="name">The unique name of the value to read.</param> /// <returns>The <see cref="GuildID"/> read from the IValueReader.</returns> public static GuildID ReadGuildID(this IValueReader valueReader, string name) { return(GuildID.Read(valueReader, name)); }
/// <summary> /// Reads the <see cref="GuildID"/> from a <see cref="BitStream"/>. /// </summary> /// <param name="bitStream"><see cref="BitStream"/> to read the <see cref="GuildID"/> from.</param> /// <returns>The <see cref="GuildID"/> read from the <see cref="BitStream"/>.</returns> public static GuildID ReadGuildID(this BitStream bitStream) { return(GuildID.Read(bitStream)); }
/// <summary> /// Reads the <see cref="GuildID"/> from an <see cref="IDataRecord"/>. /// </summary> /// <param name="r"><see cref="IDataRecord"/> to read the <see cref="GuildID"/> from.</param> /// <param name="name">The name of the field to read the value from.</param> /// <returns>The <see cref="GuildID"/> read from the <see cref="IDataRecord"/>.</returns> public static GuildID GetGuildID(this IDataRecord r, string name) { return(GuildID.Read(r, name)); }
/// <summary> /// Reads the <see cref="GuildID"/> from an <see cref="IDataRecord"/>. /// </summary> /// <param name="r"><see cref="IDataRecord"/> to read the <see cref="GuildID"/> from.</param> /// <param name="i">The field index to read.</param> /// <returns>The <see cref="GuildID"/> read from the <see cref="IDataRecord"/>.</returns> public static GuildID GetGuildID(this IDataRecord r, int i) { return(GuildID.Read(r, i)); }
/// <summary> /// Tries to get the value in the <paramref name="dict"/> entry at the given <paramref name="key"/> as a /// <see cref="GuildID"/>. /// </summary> /// <typeparam name="T">The key Type.</typeparam> /// <param name="dict">The <see cref="IDictionary{TKey, TValue}"/>.</param> /// <param name="key">The key for the value to get.</param> /// <param name="defaultValue">The value to use if the value at the <paramref name="key"/> could not be parsed.</param> /// <returns>The value at the given <paramref name="key"/> parsed as an int, or the /// <paramref name="defaultValue"/> if the <paramref name="key"/> did not exist in the <paramref name="dict"/> /// or the value at the given <paramref name="key"/> could not be parsed.</returns> public static GuildID AsGuildID <T>(this IDictionary <T, string> dict, T key, GuildID defaultValue) { string value; if (!dict.TryGetValue(key, out value)) { return(defaultValue); } GuildID parsed; if (!Parser.Invariant.TryParse(value, out parsed)) { return(defaultValue); } return(parsed); }