protected override void OnConnected() { // Clear WebSocket send/receive buffers webSocketNetwork.ClearWsBuffers(); // Fill the WebSocket upgrade HTTP request OnWsConnecting(NetworkRequest); // Set empty body of the WebSocket upgrade HTTP request NetworkRequest.SetBody(); // Send the WebSocket upgrade HTTP request if (_syncConnect) { Send(NetworkRequest.Cache.Data); } else { SendAsync(NetworkRequest.Cache.Data); } }
protected override void OnDisconnected() { // Disconnect WebSocket if (webSocketNetwork.WsHandshaked) { webSocketNetwork.WsHandshaked = false; OnWsDisconnected(); } // Reset WebSocket upgrade HTTP request and response NetworkRequest.Clear(); NetworkResponse.Clear(); // Clear WebSocket send/receive buffers webSocketNetwork.ClearWsBuffers(); }