internal DestinyComponentCharacterResponse( DestinyProfileComponent <DestinyInventoryComponent> inventory, DestinyProfileComponent <DestinyCharacterComponent> character, DestinyProfileComponent <DestinyCharacterProgressionComponent> progressions, DestinyProfileComponent <DestinyCharacterRenderComponent> renderData, DestinyProfileComponent <DestinyCharacterActivitiesComponent> activities, DestinyProfileComponent <DestinyInventoryComponent> equipment, DestinyProfileComponent <DestinyKiosksComponent> kiosks, DestinyProfileComponent <DestinyPlugSetsComponent> plugSets, DestinyProfileComponent <DestinyPresentationNodesComponent> presentationNodes, DestinyProfileComponent <DestinyCharacterRecordsComponent> records, DestinyProfileComponent <DestinyCollectiblesComponent> collectibles, DestinyItemSetComponent itemComponents, СharacterUninstancedItemsComponent uninstancedItemComponents, DestinyProfileComponent <DestinyCurrenciesComponent> currencyLookups) { _inventory = inventory; _character = character; _progressions = progressions; _renderData = renderData; _activities = activities; _equipment = equipment; _kiosks = kiosks; _plugSets = plugSets; _presentationNodes = presentationNodes; _records = records; _collectibles = collectibles; _itemComponents = itemComponents; _uninstancedItemComponents = uninstancedItemComponents; _currencyLookups = currencyLookups; }
internal DestinyCollectibleNodeDetailResponse( DestinyProfileComponent <DestinyCollectiblesComponent> collectibles, DestinyItemSetComponent collectibleItemComponents) { _collectibles = collectibles; _collectibleItemComponents = collectibleItemComponents; }
internal DestinyComponentProfileResponse( DestinyProfileComponent <ProfileDataComponent> profile, DestinyProfileComponent <VendorReceiptsDataComponent> vendorReceipts, DestinyProfileComponent <DestinyInventoryComponent> profileInventory, DestinyProfileComponent <DestinyInventoryComponent> profileCurrencies, DestinyProfileComponent <DestinyProfileProgressionComponent> profileProgression, DestinyProfileComponent <DestinyPlatformSilverComponent> platformSilver, DestinyProfileComponent <Dictionary <long, DestinyCharacterComponent> > characters, DestinyProfileComponent <Dictionary <long, DestinyInventoryComponent> > characterInventories, DestinyProfileComponent <Dictionary <long, DestinyCharacterProgressionComponent> > characterProgressions, DestinyProfileComponent <Dictionary <long, DestinyCharacterRenderComponent> > characterRenderData, DestinyProfileComponent <Dictionary <long, DestinyCharacterActivitiesComponent> > characterActivities, DestinyProfileComponent <Dictionary <long, DestinyInventoryComponent> > characterEquipment, DestinyItemSetComponent itemComponents, Dictionary <long, СharacterUninstancedItemsComponent> characterUninstancedItemComponents, DestinyProfileComponent <Dictionary <long, DestinyKiosksComponent> > characterKiosks, DestinyProfileComponent <DestinyKiosksComponent> profileKiosks, DestinyProfileComponent <Dictionary <long, DestinyCurrenciesComponent> > characterCurrencyLookups, DestinyProfileComponent <Dictionary <long, DestinyPresentationNodesComponent> > characterPresentationNodes, DestinyProfileComponent <Dictionary <long, DestinyCollectiblesComponent> > characterCollectibles, DestinyProfileComponent <DestinyProfileCollectiblesComponent> profileCollectibles, DestinyProfileComponent <Dictionary <long, DestinyCharacterRecordsComponent> > characterRecords, DestinyProfileComponent <DestinyProfileRecordsComponent> profileRecords, DestinyProfileComponent <DestinyProfileTransitoryComponent> profileTransitoryData, DestinyProfileComponent <DestinyMetricsComponent> metrics, DestinyProfileComponent <Dictionary <long, DestinyPlugSetsComponent> > characterPlugSets, DestinyProfileComponent <DestinyPlugSetsComponent> profilePlugSets) { _profile = profile; _vendorReceipts = vendorReceipts; _profileInventory = profileInventory; _profileCurrencies = profileCurrencies; _profileProgression = profileProgression; _platformSilver = platformSilver; _characters = characters; _characterInventories = characterInventories; _characterProgressions = characterProgressions; _characterRenderData = characterRenderData; _characterActivities = characterActivities; _characterEquipment = characterEquipment; _itemComponents = itemComponents; _characterUninstancedItemComponents = characterUninstancedItemComponents; _characterKiosks = characterKiosks; _profileKiosks = profileKiosks; _characterCurrencyLookups = characterCurrencyLookups; _characterPresentationNodes = characterPresentationNodes; _characterCollectibles = characterCollectibles; _profileCollectibles = profileCollectibles; _characterRecords = characterRecords; _profileRecords = profileRecords; _profileTransitoryData = profileTransitoryData; _metrics = metrics; _characterPlugSets = characterPlugSets; _profilePlugSets = profilePlugSets; }
internal DestinyPublicVendorsResponse( DestinyProfileComponent <DestinyVendorGroupComponent> vendorGroups, DestinyProfileComponent <Dictionary <uint, DestinyPublicVendorComponent> > vendors, DestinyProfileComponent <Dictionary <uint, DestinyVendorCategoriesComponent> > categories, DestinyProfileComponent <Dictionary <uint, PublicDestinyVendorSaleItemSetComponent> > sales) { _vendorGroups = vendorGroups; _vendors = vendors; _categories = categories; _sales = sales; }
internal DestinyVendorResponse( DestinyProfileComponent <DestinyVendorComponent> vendor, DestinyProfileComponent <DestinyVendorCategoriesComponent> categories, DestinyProfileComponent <Dictionary <uint, DestinyVendorSaleItemComponent> > sales, DestinyItemSetComponent itemComponents, DestinyProfileComponent <DestinyCurrenciesComponent> currencyLookups) { _vendor = vendor; _categories = categories; _sales = sales; _itemComponents = itemComponents; _currencyLookups = currencyLookups; }
public bool TryGetProfilePlugSets(out DestinyProfileComponent <DestinyPlugSetsComponent> data) { data = _profilePlugSets; return(data != null); }
public bool TryGetCharacterPlugSets(out DestinyProfileComponent <Dictionary <long, DestinyPlugSetsComponent> > data) { data = _characterPlugSets; return(data != null); }
public bool TryGetMetrics(out DestinyProfileComponent <DestinyMetricsComponent> data) { data = _metrics; return(data != null); }
public bool TryGetProfileTransitoryData(out DestinyProfileComponent <DestinyProfileTransitoryComponent> data) { data = _profileTransitoryData; return(data != null); }
public bool TryGetEquipment(out DestinyProfileComponent <DestinyInventoryComponent> data) { data = _equipment; return(data != null); }
public bool TryGetProfileCurrencies(out DestinyProfileComponent <DestinyInventoryComponent> data) { data = _profileCurrencies; return(data != null); }
public bool TryGetVendorReceipts(out DestinyProfileComponent <VendorReceiptsDataComponent> data) { data = _vendorReceipts; return(data != null); }
public bool TryGetCollectibles(out DestinyProfileComponent <DestinyCollectiblesComponent> data) { data = _collectibles; return(data != null); }
public bool TryGetProfileKiosks(out DestinyProfileComponent <DestinyKiosksComponent> data) { data = _profileKiosks; return(data != null); }
public bool TryGetCharacterEquipment(out DestinyProfileComponent <Dictionary <long, DestinyInventoryComponent> > data) { data = _characterEquipment; return(data != null); }
public bool TryGetCharacterRenderData(out DestinyProfileComponent <Dictionary <long, DestinyCharacterRenderComponent> > data) { data = _characterRenderData; return(data != null); }
public bool TryGetCharacterProgressions(out DestinyProfileComponent <Dictionary <long, DestinyCharacterProgressionComponent> > data) { data = _characterProgressions; return(data != null); }
public bool TryGetPlatformSilver(out DestinyProfileComponent <DestinyPlatformSilverComponent> data) { data = _platformSilver; return(data != null); }
public bool TryGetProfileProgression(out DestinyProfileComponent <DestinyProfileProgressionComponent> data) { data = _profileProgression; return(data != null); }
public bool TryGetActivities(out DestinyProfileComponent <DestinyCharacterActivitiesComponent> data) { data = _activities; return(data != null); }
public bool TryGetProfile(out DestinyProfileComponent <ProfileDataComponent> data) { data = _profile; return(data != null); }
public bool TryGetVendors(out DestinyProfileComponent <Dictionary <uint, DestinyVendorComponent> > data) { data = _vendors; return(data != null); }
public bool TryGetCharacterCurrencyLookups(out DestinyProfileComponent <Dictionary <long, DestinyCurrenciesComponent> > data) { data = _characterCurrencyLookups; return(data != null); }
public bool TryGetSales(out DestinyProfileComponent <Dictionary <uint, PersonalDestinyVendorSaleItemSetComponent> > data) { data = _sales; return(data != null); }
public bool TryGetVendorGroups(out DestinyProfileComponent <DestinyVendorGroupComponent> data) { data = _vendorGroups; return(data != null); }
public bool TryGetCharacterPresentationNodes(out DestinyProfileComponent <Dictionary <long, DestinyPresentationNodesComponent> > data) { data = _characterPresentationNodes; return(data != null); }
public bool TryGetCategories(out DestinyProfileComponent <Dictionary <uint, DestinyVendorCategoriesComponent> > data) { data = _categories; return(data != null); }
public bool TryGetCharacterCollectibles(out DestinyProfileComponent <Dictionary <long, DestinyCollectiblesComponent> > data) { data = _characterCollectibles; return(data != null); }
public bool TryGetCurrencyLookups(out DestinyProfileComponent <DestinyCurrenciesComponent> data) { data = _currencyLookups; return(data != null); }
public bool TryGetProfileRecords(out DestinyProfileComponent <DestinyProfileRecordsComponent> data) { data = _profileRecords; return(data != null); }