/// <summary> /// Constructs a Object3d object based on a solid file. /// </summary> /// <param name="solid">solid used to construct the Object3d object</param> public Object3D(Solid solid) { Vertex v1, v2, v3, vertex; Vector3d[] verticesPoints = solid.GetVertices(); int[] indices = solid.GetIndices(); var verticesTemp = new List <Vertex>(); //create vertices Vertices = new List <Vertex>(); for (int i = 0; i < verticesPoints.Length; i++) { vertex = AddVertex(verticesPoints[i], Status.UNKNOWN); verticesTemp.Add(vertex); } //create faces Faces = new List <Face>(); for (int i = 0; i < indices.Length; i = i + 3) { v1 = verticesTemp[indices[i]]; v2 = verticesTemp[indices[i + 1]]; v3 = verticesTemp[indices[i + 2]]; AddFace(v1, v2, v3); } //create bound _Bound = new Bound(verticesPoints); }
/// <summary> /// Constructs a Object3d object based on a solid file. /// </summary> /// <param name="solid">solid used to construct the Object3d object</param> public Object3D(Solid solid) { var verticesPoints = CollectionPool <Vector3Double> .ListCell.Create(); solid.GetVertices(verticesPoints); var indices = CollectionPool <int> .ListCell.Create(); solid.GetTriangles(indices); using (var vsCache = CollectionPool <Vertex> .ListCell.Create()) { //create vertices m_vertices = CollectionPool <Vertex> .ListCell.Create(); for (int i = 0; i < verticesPoints.Count; i++) { var vertex = AddVertex(verticesPoints[i], Status.UNKNOWN); vsCache.Add(vertex); } //create faces m_faces = CollectionPool <Face> .ListCell.Create(); for (int i = 0; i < indices.Count; i += 3) { var v1 = vsCache[indices[i]]; var v2 = vsCache[indices[i + 1]]; var v3 = vsCache[indices[i + 2]]; AddFace(v1, v2, v3); } } //create bound m_bound = new Bound(verticesPoints); indices.Dispose(); verticesPoints.Dispose(); }