/// <summary> /// /// </summary> private void CalculatePriorities() { PrioritiesSelector selector = new PrioritiesSelector(); selector.ComputePriorities(_criteria); //first (zero-th) element of the lambda matrix is the //consistency ratio factor for the selection matrix _lambdas.SetElement(0, 0, selector.ConsistencyRatio); _orderedCriteria = selector.CalculatedMatrix; }
/// <summary> /// /// </summary> private void CalculateChoices() { GeneralMatrix tempMatrix = null; int i, col0, colMax; PrioritiesSelector selector = new PrioritiesSelector(); for (i = 0; i < this._nCriteria; i++) { col0 = i * _mChoices; colMax = col0 + _mChoices - 1; tempMatrix = _choiceMatrix.GetMatrix(0, _mChoices - 1, col0, colMax); selector.ComputePriorities(tempMatrix); //first element of the matrix is consistency ratio //for the criteria _lambdas.SetElement(i + 1, 0, selector.ConsistencyRatio); _modelResult.SetMatrix(0, _mChoices - 1, i, i, selector.CalculatedMatrix); } }
/// <summary> /// /// </summary> private void CalculatePriorities() { PrioritiesSelector selector = new PrioritiesSelector(); selector.ComputePriorities(_criteria); //first (zero-th) element of the lambda matrix is the //consistency ratio factor for the selection matrix _lambdas.SetElement(0,0,selector.ConsistencyRatio); _orderedCriteria = selector.CalculatedMatrix; }
/// <summary> /// /// </summary> private void CalculateChoices() { GeneralMatrix tempMatrix=null; int i, col0, colMax; PrioritiesSelector selector = new PrioritiesSelector(); for (i=0; i<this._nCriteria; i++) { col0 = i*_mChoices; colMax = col0+_mChoices-1; tempMatrix = _choiceMatrix.GetMatrix(0,_mChoices-1,col0,colMax); selector.ComputePriorities(tempMatrix); //first element of the matrix is consistency ratio //for the criteria _lambdas.SetElement(i+1,0,selector.ConsistencyRatio); _modelResult.SetMatrix(0,_mChoices-1,i,i,selector.CalculatedMatrix); } }
public void TestConsistencyRatio() { PrioritiesSelector ps = new PrioritiesSelector(); double[][] mat = new double[][] { new double[] {1,0.333333333,2,4}, new double[] {3,1,5,3}, new double[] {0.5,0.2,1,0.3333333333333}, new double[] {0.25,0.3333333333333,3,1} }; GeneralMatrix matrix = new GeneralMatrix(mat); ps.ComputePriorities(matrix); //should be 0.13900+change Assert.IsTrue(ps.ConsistencyRatio<0.14); }
public void TestPriorities() { PrioritiesSelector ps = new PrioritiesSelector(); double[][] mat = new double[][] { new double[] {1,0.333333333,2,4}, new double[] {3,1,5,3}, new double[] {0.5,0.2,1,0.3333333333333}, new double[] {0.25,0.3333333333333,3,1} }; GeneralMatrix matrix = new GeneralMatrix(mat); ps.ComputePriorities(matrix); GeneralMatrix pr = ps.CalculatedMatrix; Assert.IsTrue(System.Math.Round(pr.GetElement(0,0),2)==0.26); }