private void SetupTestHeirarchy() { root = new GameObject("Root", typeof(NestedFadeGroup)).GetComponent <NestedFadeGroup>(); parent1 = new GameObject("Parent 1", typeof(NestedFadeGroup)).GetComponent <NestedFadeGroup>(); parent1Child1 = new GameObject("Parent 1 Child 1", typeof(NestedFadeGroup)).GetComponent <NestedFadeGroup>(); parent1Child1.transform.SetParent(parent1.transform); parent1.transform.SetParent(root.transform); }
private void SetParent(NestedFadeGroup parentGroup) { UnsubscribeFromParent(); ParentGroup = parentGroup; SubscribeToParent(); // Trigger alpha change logic when reparented AlphaSelf = alpha; }