/// <summary> /// Loads the combo box's with the team names /// </summary> /// <param name="liveMatchTab"></param> /// <param name="teams"></param> private void loadTeamComboBoxes(LiveMatchTab liveMatchTab, List<Team> teams) { liveMatchTab.loadTeamSelectComboBox(teams); }
/// <summary> /// Wires up the buttons for the live match /// </summary> /// <param name="liveMatchTab"></param> private void wireLiveMatchButtons(LiveMatchTab liveMatchTab) { liveMatchTab.btnStartPause.Click += btnStartPause_Click; liveMatchTab.btnFlagPlusA.Click += btnFlagPlusA_Click; liveMatchTab.btnFlagPlusB.Click += btnFlagPlusB_Click; liveMatchTab.btnFlagMinusA.Click += btnFlagMinusA_Click; liveMatchTab.btnFlagMinusB.Click += btnFlagMinusB_Click; liveMatchTab.btnTagMinusA.Click += btnTagMinusA_Click; liveMatchTab.btnTagMinusB.Click += btnTagMinusB_Click; liveMatchTab.btnTagPlusA.Click += btnTagPlusA_Click; liveMatchTab.btnTagPlusB.Click += btnTagPlusB_Click; liveMatchTab.btnReset.Click += btnReset_Click; }
void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) { switch (connectionId) { case 1: this.mainGrid = ((System.Windows.Controls.Grid)(target)); return; case 2: this.tabReg = ((System.Windows.Controls.TabItem)(target)); return; case 3: this.regMenu = ((NerfWarsPrototype1.RegistrationTab)(target)); return; case 4: this.playGame = ((NerfWarsPrototype1.LiveMatchTab)(target)); return; } this._contentLoaded = true; }